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Spell/Ability Damage Based on Hero Damage/Stats?

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Mar 27, 2008
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  • Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing (Real((Strength of (Triggering unit) (Include bonuses)))) damage of attack type Spells and damage type Normal
The functions are Conversion - Convert Integer To Real ---> Hero - Hero Attribute
 
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