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[Spell] Based stats damage damage upon impact

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Level 3
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Jun 23, 2013
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any idea how to damage a unit based on stats (str/agi/int) upon missile impact?
i know how to damage a unit based on the caster's stats, but i don't know how to damage (based stats) a unit using a missile

for example:
i created a spell based on the storm bolt ability, and i make the damage dealt to zero because i wanna use a trigger to damage a unit (the damage based caster's stats). If i use Unit-damage target function, the targeted unit will receiving damage before the storm bolt missile impact. And i know if i use any wait function won't help.

Can someone help me to make the damage dealt upon impact?
is this thing possible in GUI?
+rep for those who help me :thumbs_up:
 
Level 3
Joined
Jun 23, 2013
Messages
54
I presume this requires a loop trigger and a main trigger.
To my calculation, the missile needs to be dummy, so we can accumulate it's range.

If so, it gonna be harder to make
Thanks for your help, +rep

Use a real variable and store hero str x ability lvl + other damage or any other formula u want

i know it, the thing that i ask is... How to make the damage dealt upon impact
anyway thanks for your help
 
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