any idea how to damage a unit based on stats (str/agi/int) upon missile impact?
i know how to damage a unit based on the caster's stats, but i don't know how to damage (based stats) a unit using a missile
for example:
i created a spell based on the storm bolt ability, and i make the damage dealt to zero because i wanna use a trigger to damage a unit (the damage based caster's stats). If i use Unit-damage target function, the targeted unit will receiving damage before the storm bolt missile impact. And i know if i use any wait function won't help.
Can someone help me to make the damage dealt upon impact?
is this thing possible in GUI?
+rep for those who help me
i know how to damage a unit based on the caster's stats, but i don't know how to damage (based stats) a unit using a missile
for example:
i created a spell based on the storm bolt ability, and i make the damage dealt to zero because i wanna use a trigger to damage a unit (the damage based caster's stats). If i use Unit-damage target function, the targeted unit will receiving damage before the storm bolt missile impact. And i know if i use any wait function won't help.
Can someone help me to make the damage dealt upon impact?
is this thing possible in GUI?
+rep for those who help me