- Joined
- Dec 12, 2010
- Messages
- 2,074
ok i used that and found where limit is saved
game stores 300 000 (300k) at gameDLL + 0x3a8389
at the pseudocode it looks like that
they're using x10 value and cut it down by 10. I used 8950752, so it got rounded
this value being kept through whole game, until restart of wc3, as many other constants. im almost sure this area is read-only protected as well, but thats not problem for us neither. guess our offset-restoring dll will be useful in the end, since there's no other way to restore altered read-only areas.
0 value = nothing ever being evaluated. that can be even be used to fuckup wc3 until restart
I've also tried 0x0fffffff and that was hard to even pass first 3 steps
so, no more limits. yay

game stores 300 000 (300k) at gameDLL + 0x3a8389
at the pseudocode it looks like that

they're using x10 value and cut it down by 10. I used 8950752, so it got rounded
this value being kept through whole game, until restart of wc3, as many other constants. im almost sure this area is read-only protected as well, but thats not problem for us neither. guess our offset-restoring dll will be useful in the end, since there's no other way to restore altered read-only areas.
0 value = nothing ever being evaluated. that can be even be used to fuckup wc3 until restart
I've also tried 0x0fffffff and that was hard to even pass first 3 steps

so, no more limits. yay