mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 865
Looks awesome, reminds me of a wow (burning crusade) outland and sc2 mix. I never liked the "space background" in sc2, but here it works out great.
If you want the map to be balanced comparable to ladder maps, you maybe should do something about the following aspects:
-Relatively large distances between main and trees.
-Undead cannot hope to wall of acos.
-Some green creepcamps drop lvl 3 items, some even two of then. Imho any green camp should drop at most a single lvl 2 item + maybe a tome.
-A basic miltia creep can clear the merccamp, obtaining a lvl5 item. Too strong imho.
-The middle expansion items are underpowered. Also, fastexpanding looks unrealistic.
-I expect reinforcements will often be attacked and killed by the fountain creeps.
If you want the map to be balanced comparable to ladder maps, you maybe should do something about the following aspects:
-Relatively large distances between main and trees.
-Undead cannot hope to wall of acos.
-Some green creepcamps drop lvl 3 items, some even two of then. Imho any green camp should drop at most a single lvl 2 item + maybe a tome.
-A basic miltia creep can clear the merccamp, obtaining a lvl5 item. Too strong imho.
-The middle expansion items are underpowered. Also, fastexpanding looks unrealistic.
-I expect reinforcements will often be attacked and killed by the fountain creeps.