- Joined
- Jan 22, 2008
- Messages
- 39
i got a final problem on my map on the save trigger, well i use Effane's save/load trigger at the moment, i think something is wrong with the trigger which chooses the char, it works only if i play alone properly, if more players are in game it messes up, at the moment my hero choose trigger looks like this.
-
Hero choose Knight
-
Events
- Einheit - A unit enters Choose Knight <gen>
-
Conditions
-
Or - Any (Conditions) are true
-
Bedingungen
- (Unit-type of (Triggering unit)) equal (Unit-type of (Random unit from (Units owned by Spieler 1 (Rot) of type hero chooser)))
- (Unit-type of (Triggering unit)) equal (Unit-type of (Random unit from (Units owned by Spieler 2 (Blau) of type hero chooser)))
- (Unit-type of (Triggering unit)) equal (Unit-type of (Random unit from (Units owned by Spieler 3 (Blaugrau) of type hero chooser)))
- (Unit-type of (Triggering unit)) equal (Unit-type of (Random unit from (Units owned by Spieler 4 (Lila) of type hero chooser)))
- (Unit-type of (Triggering unit)) equal (Unit-type of (Random unit from (Units owned by Spieler 5 (Gelb) of type hero chooser)))
- (Unit-type of (Triggering unit)) equal (Unit-type of (Random unit from (Units owned by Spieler 6 (Orange) of type hero chooser)))
- (Unit-type of (Triggering unit)) equal (Unit-type of (Random unit from (Units owned by Spieler 7 (Grün) of type hero chooser)))
- (Unit-type of (Triggering unit)) equal (Unit-type of (Random unit from (Units owned by Spieler 8 (Rosa) of type hero chooser)))
-
Bedingungen
-
Or - Any (Conditions) are true
-
Actions
- Unit - Create 1 Knight for (Owner of (Triggering unit)) at (Center of (Playable map area)) facing BLA BLA BLA degrees
- Hero - Create Iron Sword and give it to (Last created unit)
- Camera - Pan camera for (Owner of (Triggering unit)) to (Center of (Playable map area)) over 0.00 seconds
- Select - Select (Last created unit) for (Owner of (Triggering unit))
- Set SaveLoadHasLoaded[(Player number of (Triggering player))] = True
- Set SaveLoadPlayerHeroSingle[(Player number of (Triggering player))] = (Last created unit)
- Set IntegerC = (Random integer number between 2 and 6)
- Unit - Remove (Triggering unit) from the game
-
Events