- Joined
- Jan 30, 2012
- Messages
- 61
Hello,
i have a problem in my map, its a bug...
I have a spell called A-10, it calls a Bomber which let fall down bombs but if i use the spell at the end of the bottom side i get a FATAL ERROR, why?
Here the spell:
I hope you know a method to fix the bug
At all other 3 Sides (top, left, right) it works only at bottom not -.-'
Could it be because of this?:
Unit - Create 1 A-10 Flieger for (Owner of (Triggering unit)) at ((Target point of ability being cast) offset by 800.00 towards (Random real number between 0.00 and 360.00) degrees) facing (Target point of ability being cast)
i have a problem in my map, its a bug...
I have a spell called A-10, it calls a Bomber which let fall down bombs but if i use the spell at the end of the bottom side i get a FATAL ERROR, why?
Here the spell:
-
A10 Call
-
Events
- Unit - A unit Starts the effect of an ability
-
Conditions
- (Ability being cast) Equal to A-10 [|cffFF0000E|r]
-
Actions
- Unit - Create 1 A-10 Flieger for (Owner of (Triggering unit)) at ((Target point of ability being cast) offset by 800.00 towards (Random real number between 0.00 and 360.00) degrees) facing (Target point of ability being cast)
- Unit - Order (Last created unit) to Move To ((Position of (Random unit from (Units owned by (Owner of (Triggering unit)) of type A-10 Flieger))) offset by 1200.00 towards (Facing of (Random unit from (Units owned by (Owner of (Triggering unit)) of type A-10 Flieger))) degrees)
- Wait 0.10 seconds
- Unit - Create 1 A-10 for (Owner of (Triggering unit)) at (Position of (Random unit from (Units owned by (Owner of (Triggering unit)) of type A-10 Flieger))) facing Default building facing degrees
- Wait 0.10 seconds
- Unit - Create 1 A-10 for (Owner of (Triggering unit)) at (Position of (Random unit from (Units owned by (Owner of (Triggering unit)) of type A-10 Flieger))) facing Default building facing degrees
- Wait 0.10 seconds
- Unit - Create 1 A-10 for (Owner of (Triggering unit)) at (Position of (Random unit from (Units owned by (Owner of (Triggering unit)) of type A-10 Flieger))) facing Default building facing degrees
- Wait 0.10 seconds
- Unit - Create 1 A-10 for (Owner of (Triggering unit)) at (Position of (Random unit from (Units owned by (Owner of (Triggering unit)) of type A-10 Flieger))) facing Default building facing degrees
- Wait 0.10 seconds
- Unit - Create 1 A-10 for (Owner of (Triggering unit)) at (Position of (Random unit from (Units owned by (Owner of (Triggering unit)) of type A-10 Flieger))) facing Default building facing degrees
- Wait 0.10 seconds
- Unit - Create 1 A-10 for (Owner of (Triggering unit)) at (Position of (Random unit from (Units owned by (Owner of (Triggering unit)) of type A-10 Flieger))) facing Default building facing degrees
- Wait 0.10 seconds
- Unit - Create 1 A-10 for (Owner of (Triggering unit)) at (Position of (Random unit from (Units owned by (Owner of (Triggering unit)) of type A-10 Flieger))) facing Default building facing degrees
- Wait 0.10 seconds
- Unit - Create 1 A-10 for (Owner of (Triggering unit)) at (Position of (Random unit from (Units owned by (Owner of (Triggering unit)) of type A-10 Flieger))) facing Default building facing degrees
- Wait 0.10 seconds
- Unit - Create 1 A-10 for (Owner of (Triggering unit)) at (Position of (Random unit from (Units owned by (Owner of (Triggering unit)) of type A-10 Flieger))) facing Default building facing degrees
- Wait 0.35 seconds
- Animation - Change (Random unit from (Units owned by (Owner of (Triggering unit)) of type A-10 Flieger)) flying height to 10000.00 at 800.00
- Wait 2.00 seconds
- Unit - Remove (Random unit from (Units owned by (Owner of (Triggering unit)) of type A-10 Flieger)) from the game
-
Events
I hope you know a method to fix the bug
At all other 3 Sides (top, left, right) it works only at bottom not -.-'
Could it be because of this?:
Unit - Create 1 A-10 Flieger for (Owner of (Triggering unit)) at ((Target point of ability being cast) offset by 800.00 towards (Random real number between 0.00 and 360.00) degrees) facing (Target point of ability being cast)
Last edited by a moderator: