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[Trigger] Mine Spell Problem

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Level 7
Joined
Oct 8, 2008
Messages
200
For some reason when I try to use the spell a 2nd time the mines just appear in the center of my Mine Field region can anyone explain why?
  • Actions
    • Set TempRegion = Mine Field <gen>
    • Set MineTempPoint2 = (Position of (Triggering unit))
    • Region - Center TempRegion on MineTempPoint2
    • Set MinePoint1_Copy = (Random point in TempRegion)
    • Set MinePoint1_Copy_2 = (Random point in TempRegion)
    • Set MinePoint1_Copy_3 = (Random point in TempRegion)
    • Set MinePoint1_Copy_4 = (Random point in TempRegion)
    • Set MinePoint1_Copy_5 = (Random point in TempRegion)
    • Set MinePoint1_Copy_6 = (Random point in TempRegion)
    • Set MinePoint1_Copy_7 = (Random point in TempRegion)
    • Set MinePoint1_Copy_8 = (Random point in TempRegion)
    • Set MinePoint1_Copy_9 = (Random point in TempRegion)
    • Set MinePoint1_Copy_10 = (Random point in TempRegion)
    • Set MinePoint1_Copy_11 = (Random point in TempRegion)
    • Set MinePoint1_Copy_12 = (Random point in TempRegion)
    • Set MinePoint1_Copy_13 = (Random point in TempRegion)
    • Set MinePoint1_Copy_14 = (Random point in TempRegion)
    • Set MinePoint1_Copy_15 = (Random point in TempRegion)
    • Set MinePoint1_Copy_16 = (Random point in TempRegion)
    • Unit - Create 1 Mine for (Owner of (Triggering unit)) at MinePoint1_Copy_10 facing Default building facing degrees
    • Unit - Create 1 Mine for (Owner of (Triggering unit)) at MinePoint1_Copy_11 facing Default building facing degrees
    • Unit - Create 1 Mine for (Owner of (Triggering unit)) at MinePoint1_Copy_12 facing Default building facing degrees
    • Unit - Create 1 Mine for (Owner of (Triggering unit)) at MinePoint1_Copy_13 facing Default building facing degrees
    • Unit - Create 1 Mine for (Owner of (Triggering unit)) at MinePoint1_Copy_14 facing Default building facing degrees
    • Unit - Create 1 Mine for (Owner of (Triggering unit)) at MinePoint1_Copy_15 facing Default building facing degrees
    • Unit - Create 1 Mine for (Owner of (Triggering unit)) at MinePoint1_Copy_16 facing Default building facing degrees
    • Unit - Create 1 Mine for (Owner of (Triggering unit)) at MinePoint1_Copy_2 facing Default building facing degrees
    • Unit - Create 1 Mine for (Owner of (Triggering unit)) at MinePoint1_Copy_3 facing Default building facing degrees
    • Unit - Create 1 Mine for (Owner of (Triggering unit)) at MinePoint1_Copy_4 facing Default building facing degrees
    • Unit - Create 1 Mine for (Owner of (Triggering unit)) at MinePoint1_Copy_5 facing Default building facing degrees
    • Unit - Create 1 Mine for (Owner of (Triggering unit)) at MinePoint1_Copy_6 facing Default building facing degrees
    • Unit - Create 1 Mine for (Owner of (Triggering unit)) at MinePoint1_Copy_7 facing Default building facing degrees
    • Unit - Create 1 Mine for (Owner of (Triggering unit)) at MinePoint1_Copy_8 facing Default building facing degrees
    • Unit - Create 1 Mine for (Owner of (Triggering unit)) at MinePoint1_Copy_9 facing Default building facing degrees
    • Unit - Create 1 Mine for (Owner of (Triggering unit)) at MinePoint1_Copy facing Default building facing degrees
    • Custom script: call RemoveLocation (udg_MineTempPoint2)
    • Custom script: call RemoveRect(udg_TempRegion) //Region
    • Custom script: call RemoveLocation (udg_MinePoint1_Copy)
    • Custom script: call RemoveLocation (udg_MinePoint1_Copy_2)
    • Custom script: call RemoveLocation (udg_MinePoint1_Copy_3)
    • Custom script: call RemoveLocation (udg_MinePoint1_Copy_4)
    • Custom script: call RemoveLocation (udg_MinePoint1_Copy_5)
    • Custom script: call RemoveLocation (udg_MinePoint1_Copy_6)
    • Custom script: call RemoveLocation (udg_MinePoint1_Copy_7)
    • Custom script: call RemoveLocation (udg_MinePoint1_Copy_8)
    • Custom script: call RemoveLocation (udg_MinePoint1_Copy_9)
    • Custom script: call RemoveLocation (udg_MinePoint1_Copy_10)
    • Custom script: call RemoveLocation (udg_MinePoint1_Copy_11)
    • Custom script: call RemoveLocation (udg_MinePoint1_Copy_12)
    • Custom script: call RemoveLocation (udg_MinePoint1_Copy_13)
    • Custom script: call RemoveLocation (udg_MinePoint1_Copy_14)
    • Custom script: call RemoveLocation (udg_MinePoint1_Copy_15)
    • Custom script: call RemoveLocation (udg_MinePoint1_Copy_16)
 
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