- Joined
- Sep 6, 2012
- Messages
- 88
Hi guys !
I'm currently having a problem with the generic expiration timer for units. If you look at the trigger below, I'm trying to set an expiration time for a lot of units as 5 seconds when they are created. However, be it 5 seconds for 0.5 seconds, in reality these units always take like 30-40 seconds to expire and disappear. I can't figure out where's the problem is in this case, so please help me if you have any idea.
Thank you very much !
I'm currently having a problem with the generic expiration timer for units. If you look at the trigger below, I'm trying to set an expiration time for a lot of units as 5 seconds when they are created. However, be it 5 seconds for 0.5 seconds, in reality these units always take like 30-40 seconds to expire and disappear. I can't figure out where's the problem is in this case, so please help me if you have any idea.
Thank you very much !
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Flower Storm
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Actions
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Set Temp_Point = (Position of (Triggering unit))
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Unit - Create 1 Dummy Caster for (Owner of (Triggering unit)) at Temp_Point facing Default building facing degrees
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Set Temp_Unit = (Last created unit)
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Unit - Add Invisibility to Temp_Unit
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Unit - Order Temp_Unit to Human Sorceress - Invisibility (Triggering unit)
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Set Temp_Region = (Region centered at (Position of (Triggering unit)) with size (400.00, 400.00))
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Unit - Create 1 Flower Storm for (Owner of (Triggering unit)) at (Random point in Temp_Region) facing (Random angle) degrees
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Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
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Unit - Create 1 Flower Storm for (Owner of (Triggering unit)) at (Random point in Temp_Region) facing (Random angle) degrees
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Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
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Unit - Create 1 Flower Storm for (Owner of (Triggering unit)) at (Random point in Temp_Region) facing (Random angle) degrees
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Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
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Unit - Create 1 Flower Storm for (Owner of (Triggering unit)) at (Random point in Temp_Region) facing (Random angle) degrees
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Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
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Unit - Create 1 Flower Storm for (Owner of (Triggering unit)) at (Random point in Temp_Region) facing (Random angle) degrees
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Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
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Unit - Create 1 Flower Storm for (Owner of (Triggering unit)) at (Random point in Temp_Region) facing (Random angle) degrees
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Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
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Unit - Create 1 Flower Storm for (Owner of (Triggering unit)) at (Random point in Temp_Region) facing (Random angle) degrees
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Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
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Unit - Create 1 Flower Storm for (Owner of (Triggering unit)) at (Random point in Temp_Region) facing (Random angle) degrees
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Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
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Unit - Create 1 Flower Storm for (Owner of (Triggering unit)) at (Random point in Temp_Region) facing (Random angle) degrees
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Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
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Unit - Create 1 Flower Storm for (Owner of (Triggering unit)) at (Random point in Temp_Region) facing (Random angle) degrees
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Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
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