- Joined
- Oct 9, 2015
- Messages
- 721
How can I apply MUI or MPI countdown timers instead of unit expiration timer on the triggers presented:
Trigger1:
I wanted to use countdown timers instead of this system because of it's performance superiority over the expiration timer system, can anyone help me achieve it ?
Trigger1:
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X
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Events
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Unit - A unit Finishes casting an ability
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Conditions
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Actions
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Set Loc1 = (Position of (Triggering unit))
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Unit - Create 1 Dummy One for (Owner of (Triggering unit)) at Loc1 facing (Facing of (Triggering unit)) degrees
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Custom script: call RemoveLocation(udg_Loc1)
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Unit - Add a 0.31 second Generic expiration timer to (Last created unit)
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Y
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Events
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Unit - A unit Dies
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Conditions
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(Unit-type of (Triggering unit)) Equal to Dummy One
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Actions
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Set Loc1 = (Position of (Triggering unit))
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Unit - Create 1 Dummy Two for (Owner of (Triggering unit)) at Loc1 facing (Facing of (Triggering unit)) degrees
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Unit - Add a 0.02 second Generic expiration timer to (Last created unit)
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Custom script: call RemoveLocation(udg_Loc1)
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Z
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Events
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Unit - A unit Dies
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Conditions
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(Unit-type of (Triggering unit)) Equal to Dummy Two
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CustomInteger[(Player number of (Owner of (Triggering unit)))] Greater than or equal to 10
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Then - Actions
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Set CustomInteger[(Player number of (Owner of (Triggering unit)))] = 0
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Else - Actions
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Set Loc1 = (Position of (Triggering unit))
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Unit - Create 1 Dummy Two for (Owner of (Triggering unit)) at Loc1 facing (Facing of (Triggering unit)) degrees
-




Custom script: call RemoveLocation(udg_Loc1)
-




Unit - Add a 0.02 second Generic expiration timer to (Last created unit)
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Set CustomInteger[(Player number of (Owner of (Triggering unit)))] = (CustomInteger[(Player number of (Owner of (Triggering unit)))] + 1)
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I wanted to use countdown timers instead of this system because of it's performance superiority over the expiration timer system, can anyone help me achieve it ?
Last edited:







