- Joined
- Sep 1, 2009
- Messages
- 124
Hey uh, i need help with removing a Variable array, if anyone can help me that would be awesome... this is the trigger for starters:
When the unit picks up a item and uses Equip, the item in slot one is set to
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Unequip
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Events
- Unit - A unit Finishes casting an ability
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Conditions
- (Unit-type of (Triggering unit)) Equal to Equip Manager
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Ability being cast) Equal to Weapon Remove
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Then - Actions
- Unit - Remove WeaponBonus[(Player number of (Owner of (Triggering unit)))] from (Random unit from (Units owned by (Owner of (Triggering unit)) of type Villager))
- Item - Create Weapons[(Player number of (Owner of (Triggering unit)))] at (Position of (Random unit from (Units owned by (Owner of (Triggering unit)) of type Villager)))
- Unit - Order (Random unit from (Units owned by (Owner of (Triggering unit)) of type Villager)) to Right-Click (Last created item)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Ability being cast) Equal to Shield Remove
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Then - Actions
- Unit - Remove ShieldBonus[(Player number of (Owner of (Triggering unit)))] from (Random unit from (Units owned by (Owner of (Triggering unit)) of type Villager))
- Item - Create Shields[(Player number of (Owner of (Triggering unit)))] at (Position of (Random unit from (Units owned by (Owner of (Triggering unit)) of type Villager)))
- Unit - Order (Random unit from (Units owned by (Owner of (Triggering unit)) of type Villager)) to Right-Click (Last created item)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
- Item - Create Weapons[(Player number of (Owner of (Triggering unit)))] at (Position of (Random unit from (Units owned by (Owner of (Triggering unit)) of type Villager)))
When the unit picks up a item and uses Equip, the item in slot one is set to
- Set Weapons[(Player number of (Owner of (Triggering unit)))] = (Item-type of (Item carried by (Triggering unit) in slot 1))