- Joined
- Feb 13, 2009
- Messages
- 388
Hello, I was trying to make a simple "stacking" system without different "items for inventory" and "items for ground" (rune system) so I've written this.
However when I try to pick up "fruit" I am dropped to desktop without ANY error.
However when I try to pick up "fruit" I am dropped to desktop without ANY error.
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Events
- Unit - A unit Acquires an item
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Conditions
- (Item-type of (Item being manipulated)) Equal to Fruit
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Actions
- Set pickedItemGround[(Player number of (Owner of (Triggering unit)))] = (Item being manipulated)
- Hero - Drop pickedItemGround[(Player number of (Owner of (Triggering unit)))] from (Triggering unit)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Triggering unit) has an item of type Fruit) Equal to True
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Then - Actions
- Set pickedItemcarried[(Player number of (Owner of (Triggering unit)))] = (Item carried by (Triggering unit) of type Fruit)
- Item - Set charges remaining in pickedItemcarried[(Player number of (Owner of (Triggering unit)))] to ((Charges remaining in pickedItemcarried[(Player number of (Owner of (Triggering unit)))]) + (Charges remaining in pickedItemGround[(Player number of (Owner of (Triggering unit)))]))
- Item - Remove pickedItemGround[(Player number of (Owner of (Triggering unit)))]
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Else - Actions
- Hero - Create Fruit and give it to (Triggering unit)
- Item - Remove pickedItemGround[(Player number of (Owner of (Triggering unit)))]
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If - Conditions