I know this is a fairly badly written trigger, but would it cause a server split?, if so how could i improve the trigger? Any help would be appreciated
(Btw, it's a trigger to order a unit to gather items in a 1000X1000 yd square around the target and to sell those items to it)
(Btw, it's a trigger to order a unit to gather items in a 1000X1000 yd square around the target and to sell those items to it)
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Autopick up
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Events
- Unit - A unit Begins casting an ability
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Conditions
- (Ability being cast) Equal to Auto Sell
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Actions
- Unit - Order (Triggering unit) to Right-Click (Random item in (Region centered at (Position of (Triggering unit)) with size (1000.00, 1000.00)))
- Wait 1.00 seconds
- Unit - Order (Triggering unit) to Right-Click (Random item in (Region centered at (Position of (Triggering unit)) with size (1000.00, 1000.00)))
- Wait 1.00 seconds
- Unit - Order (Triggering unit) to Right-Click (Random item in (Region centered at (Position of (Triggering unit)) with size (1000.00, 1000.00)))
- Wait 1.00 seconds
- Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 1) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle))
- Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 1) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 2))
- Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 1) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 3))
- Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 1) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 4))
- Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 1) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 5))
- Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 1) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 6))
- Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 1) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 7))
- Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 1) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 8))
- Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 1) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 9))
- Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 1) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 10))
- Wait 0.10 seconds
- Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 2) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle))
- Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 2) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 2))
- Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 2) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 3))
- Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 2) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 4))
- Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 2) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 5))
- Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 2) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 6))
- Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 2) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 7))
- Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 2) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 8))
- Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 2) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 9))
- Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 2) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 10))
- Wait 0.10 seconds
- Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 3) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle))
- Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 3) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 2))
- Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 3) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 3))
- Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 3) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 4))
- Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 3) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 5))
- Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 3) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 6))
- Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 3) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 7))
- Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 3) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 8))
- Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 3) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 9))
- Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 3) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 10))
- Wait 0.10 seconds
- Unit - Order (Triggering unit) to Human Sorceress - Polymorph (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle))
- Unit - Order (Triggering unit) to Human Sorceress - Polymorph (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 2))
- Unit - Order (Triggering unit) to Human Sorceress - Polymorph (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 3))
- Unit - Order (Triggering unit) to Human Sorceress - Polymorph (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 4))
- Unit - Order (Triggering unit) to Human Sorceress - Polymorph (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 5))
- Unit - Order (Triggering unit) to Human Sorceress - Polymorph (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 6))
- Unit - Order (Triggering unit) to Human Sorceress - Polymorph (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 7))
- Unit - Order (Triggering unit) to Human Sorceress - Polymorph (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 8))
- Unit - Order (Triggering unit) to Human Sorceress - Polymorph (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 9))
- Unit - Order (Triggering unit) to Human Sorceress - Polymorph (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 10))
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Events