- Joined
- Apr 17, 2013
- Messages
- 381
any suggestion for my triggers? 
any suggestions?

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Trasfer Items
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Trasfer Items
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Actions
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Set Trasport_Active = True
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Casting unit)) Equal to Flying Courier
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Then - Actions
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Unit - Order (Casting unit) to Move To (Position of (Random unit from (Units owned by (Owner of (Casting unit)) matching (((Matching unit) is A Hero) Equal to True))))
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Wait until ((Number of units in (Units within 100.00 of (Position of (Casting unit)) matching (((Matching unit) is A Hero) Equal to True))) Equal to 1), checking every 1.00 seconds
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Unit Group - Pick every unit in (Units within 100.00 of (Position of (Casting unit)) matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Casting unit)) Equal to (Owner of (Matching unit))))) and do (Actions)
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Loop - Actions
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Hero - Give (Item carried by (Casting unit) in slot 1) to (Picked unit)
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Hero - Give (Item carried by (Casting unit) in slot 2) to (Picked unit)
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Hero - Give (Item carried by (Casting unit) in slot 3) to (Picked unit)
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Hero - Give (Item carried by (Casting unit) in slot 4) to (Picked unit)
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Hero - Give (Item carried by (Casting unit) in slot 5) to (Picked unit)
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Hero - Give (Item carried by (Casting unit) in slot 6) to (Picked unit)
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Set Trasport_Active = False
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) is A Hero) Equal to True
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Then - Actions
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Item - Pick every item in (Region centered at (Position of (Random unit from (Units owned by (Owner of (Casting unit)) matching (((Matching unit) is A Hero) Equal to True)))) with size (300.00, 300.00)) and do (Actions)
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Loop - Actions
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Hero - Create (Item-type of (Picked item)) and give it to (Casting unit)
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Item - Remove (Picked item)
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Unit - Order (Casting unit) to Move To ((Owner of (Casting unit)) start location)
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Else - Actions
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Else - Actions
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Transport run
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Events
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Casting unit)) Equal to Flying Courier
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Then - Actions
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Unit - Order (Casting unit) to Move To (Position of (Random unit from (Units owned by (Owner of (Casting unit)) matching (((Matching unit) is A Hero) Equal to True))))
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Wait until ((Number of units in (Units within 100.00 of (Position of (Casting unit)) matching (((Matching unit) is A Hero) Equal to True))) Equal to 1), checking every 1.00 seconds
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Unit Group - Pick every unit in (Units within 100.00 of (Position of (Casting unit)) matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Casting unit)) Equal to (Owner of (Matching unit))))) and do (Actions)
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Loop - Actions
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Hero - Give (Item carried by (Casting unit) in slot 1) to (Picked unit)
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Hero - Give (Item carried by (Casting unit) in slot 2) to (Picked unit)
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Hero - Give (Item carried by (Casting unit) in slot 3) to (Picked unit)
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Hero - Give (Item carried by (Casting unit) in slot 4) to (Picked unit)
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Hero - Give (Item carried by (Casting unit) in slot 5) to (Picked unit)
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Hero - Give (Item carried by (Casting unit) in slot 6) to (Picked unit)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) is A Hero) Equal to True
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Then - Actions
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Item - Pick every item in (Region centered at (Position of (Random unit from (Units owned by (Owner of (Casting unit)) matching (((Matching unit) is A Hero) Equal to True)))) with size (300.00, 300.00)) and do (Actions)
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Loop - Actions
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Hero - Create (Item-type of (Picked item)) and give it to (Casting unit)
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Item - Remove (Picked item)
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Unit - Order (Casting unit) to Move To ((Owner of (Casting unit)) start location)
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Else - Actions
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Else - Actions
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Burst
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Burst
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Trasport_Active Equal to True
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Then - Actions
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Trigger - Run Trasport run <gen> (ignoring conditions)
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Else - Actions
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Return Home
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Return Home
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Casting unit)) Equal to Flying Courier
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Then - Actions
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Unit - Order (Casting unit) to Move To ((Owner of (Casting unit)) start location)
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Else - Actions
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any suggestions?




