I know this is a fairly badly written trigger, but would it cause a server split?, if so how could i improve the trigger? Any help would be appreciated
(Btw, it's a trigger to order a unit to gather items in a 1000X1000 yd square around the target and to sell those items to it)
(Btw, it's a trigger to order a unit to gather items in a 1000X1000 yd square around the target and to sell those items to it)
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Autopick up
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Events
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Unit - A unit Begins casting an ability
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Conditions
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(Ability being cast) Equal to Auto Sell
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Actions
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Unit - Order (Triggering unit) to Right-Click (Random item in (Region centered at (Position of (Triggering unit)) with size (1000.00, 1000.00)))
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Wait 1.00 seconds
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Unit - Order (Triggering unit) to Right-Click (Random item in (Region centered at (Position of (Triggering unit)) with size (1000.00, 1000.00)))
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Wait 1.00 seconds
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Unit - Order (Triggering unit) to Right-Click (Random item in (Region centered at (Position of (Triggering unit)) with size (1000.00, 1000.00)))
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Wait 1.00 seconds
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Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 1) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle))
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Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 1) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 2))
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Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 1) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 3))
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Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 1) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 4))
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Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 1) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 5))
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Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 1) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 6))
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Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 1) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 7))
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Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 1) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 8))
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Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 1) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 9))
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Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 1) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 10))
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Wait 0.10 seconds
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Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 2) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle))
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Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 2) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 2))
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Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 2) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 3))
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Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 2) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 4))
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Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 2) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 5))
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Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 2) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 6))
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Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 2) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 7))
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Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 2) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 8))
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Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 2) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 9))
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Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 2) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 10))
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Wait 0.10 seconds
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Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 3) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle))
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Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 3) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 2))
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Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 3) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 3))
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Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 3) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 4))
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Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 3) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 5))
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Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 3) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 6))
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Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 3) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 7))
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Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 3) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 8))
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Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 3) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 9))
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Unit - Order (Triggering unit) to give (Item carried by (Triggering unit) in slot 3) to (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 10))
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Wait 0.10 seconds
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Unit - Order (Triggering unit) to Human Sorceress - Polymorph (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle))
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Unit - Order (Triggering unit) to Human Sorceress - Polymorph (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 2))
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Unit - Order (Triggering unit) to Human Sorceress - Polymorph (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 3))
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Unit - Order (Triggering unit) to Human Sorceress - Polymorph (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 4))
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Unit - Order (Triggering unit) to Human Sorceress - Polymorph (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 5))
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Unit - Order (Triggering unit) to Human Sorceress - Polymorph (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 6))
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Unit - Order (Triggering unit) to Human Sorceress - Polymorph (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 7))
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Unit - Order (Triggering unit) to Human Sorceress - Polymorph (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 8))
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Unit - Order (Triggering unit) to Human Sorceress - Polymorph (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 9))
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Unit - Order (Triggering unit) to Human Sorceress - Polymorph (Random unit from (Units owned by (Owner of (Triggering unit)) of type Castle 10))
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