- Joined
- Mar 15, 2012
- Messages
- 2,878
Does this even work?
[trigger=hm]
Events
Conditions
Actions
Cinematic - Enable occlusion for (All players)
[/trigger]
I've tested this in the past and it never worked, its suppose to make tree's and such fade half invisible or something to show units behind or in them but I have never seen it work.
[trigger=hm]
Events
Conditions
Actions
Cinematic - Enable occlusion for (All players)
[/trigger]
I've tested this in the past and it never worked, its suppose to make tree's and such fade half invisible or something to show units behind or in them but I have never seen it work.