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[General] A question that has disturbed me about cheats

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Br0

Br0

Level 4
Joined
May 4, 2012
Messages
102
[Trigger=]
Events
Player - Player 1 (Red) skips a cinematic sequence
Lawl
Actions
Wait 0.10 seconds
Custom script: call Cheat( "WarpTen" )
Wait 0.10 seconds
Custom script: call Cheat( "WhosYourDaddy" )
Wait 0.10 seconds
Custom script: call Cheat( "ThereisnoSpoon" )
Wait 0.10 seconds
Custom script: call Cheat( "TenthLevelTaurenChieftain" )
Wait 0.10 seconds
Custom script: call Cheat( "IocainePowder" )
Wait 0.10 seconds
Custom script: call Cheat( "PointBreak" )
Wait 0.10 seconds
Custom script: call Cheat( "StrengthAndHonor" )
Wait 0.10 seconds
Custom script: call Cheat( "SharpAndShiny" )
Wait 0.10 seconds
Custom script: call Cheat( "IseeDeadPeople" )
Wait 0.10 seconds
Custom script: call Cheat( "Synergy" )
Wait 0.10 seconds
Custom script: call Cheat( "WhoIsJohnGalt" )
Wait 0.10 seconds
Custom script: call Cheat( "GreedIsGood 1000000" )
Wait 0.10 seconds
Custom script: call Cheat( "DayLightSavings" )
[/Trigger]

If you can call them... can you use a if to detect it? call Cheat is a native inside common.ai. I was experimenting with timers, but it seems they fail to work however I might try random integers.

This is for a future cheat engine I am making to enable as well disable it without much needed for it. Though I think I will only be able to enable them.
 
Level 33
Joined
Mar 27, 2008
Messages
8,035
I had tested it, no.

When I actually wrote the "Cheat enabled!", it kicks me out (I set it to kick the Triggering player if type that word)

But when I wrote the cheat and the "Cheat enabled!" message appears, trigger does not understands it and does not kick me out of the game
 
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