Cokemonkey11
Spell Reviewer
- Joined
- May 9, 2006
- Messages
- 3,570
Downloading, will let you know of any issues.
Hm, I tried some korean chars in the old version and it doesn't seem to work... Can you post some chars you would like to be recognized?
/**************************************************
* Block Comment Test
* 가나다라마바사아자차카타파하
**************************************************/
library Test
// Line Comment Test
// 가나다라마바사아자차카타파하
private function TestFunction takes nothing returns nothing
endfunction
endlibrary
Hi, thanks for the detailed description and the testmap, I will have a look at this.
I guess you have the korean version of the World Editor? Because in my version I can't copy/paste those chars even with no tesh at all (they are just translated to ? by the WE himself)...
Or can you somehow switch the language of the World Editor?
I guess 2byte char problem is caused by "Character Set".
Could you check the Project's character set?
Project Properties > Configuration Properties > General and change the value of the Character Set property : Use Unicode Character Set
Well, actually the project is already set up to use Unicode Character Set, so this is strange...
Could you please upload the old tesh you are using, which works correctly for you? I mean the folder of the old tesh which contains the old tesh dll and everything required by it, just zip it and upload it here please.
I need to check that one because there are many different versions of the old tesh out there and I must verify that its not a windows thing, so I need to have your version of the old tesh.
suggestion: do not highlight keywords
My suspect is that he wants to use TESH2 to implement the Wurst script inside it.that is kind of nonsense idea really, what use would plugin support in Tesh give you?
Hi,
Is there anyway to make this TESH work in something like Notepad++?
My suspect is that he wants to use TESH2 to implement the Wurst script inside it.
the ability to extend functionality without having to touch/read the hole thing.what use would plugin support in Tesh give you?
an example: plugin for specific library, where i can type and suggestions will pop up.
the ability to extend functionality without having to touch/read the hole thing.
an example: plugin for specific library, where i can type and suggestions will pop up.
other example: multiple cursors.
example 3: attach funcionality to custom hotkeys (example: shift + del = delete current line).
etc.
If I try to open a second map (I've already opened a map and click on the "Open Map" icon world editor freezes.
Thats strange, that never happend to me... Does this always happen when you try to open a second map? What version of JNGP are you using?
- Which version of windows are you using?
- On which position is the "Open map..." option located in your menu? I guess on the second position of the "file"-menu, right?
- What is the hotkey for the "Open map..." option in your Trigger Editor? I guess CTRL-O, right?
- Does the problem also occure if you use CTRL-O (or whatever hotkey you use) or only if you hit the "Open map..." button?
- On which language are you running the editor/windows?
- When the problem happens, which window had the focus? The Scintilla Window or the Trigger Editor window?
I didnt really install it yet, but I wonder if it correctly highlights keywords such as:
So i was typing something and all of a sudden a window popped up
Error -
The text '1' is not a valid trigger name
and it completely froze WE (that dialog box render frozen in the frame)
let me know if u need any other information
Yes, please tell me which version/language your windows and your WE have. Also, your WE trigger window is "Trigger Editor", right?
Your last post put me into thoughts and it seems like http://actualtools.com/windowmanager/ is the culprit.
//TESH.scrollpos=223
//TESH.alwaysfold=0
?kh?[(crollpos=223
//TESH.alwaysfold=0
Templates
Initializers
Library
func initializer
func initializer + timer
Scope
func initializer
func initializer + timer
Struct
method onInit
method onInit + timer
Module
method onInit
method onInit + timer
Structs
array struct
spell - create / destroy / callback
basic - create / destroy
static struct
generic struct
spell - callback
Imho if you really want templates then probably you could organize them in tree form:
Wow this is getting really good progress wise.
I just gotta throw some more rep your, waykeep it up.
It's not like some systems doesn't use 2x module initializer cuz those might implement multiple strucy types instead of just one. As of now, I can not write two inits without overwritting the first one.
Downloading latest version. Congrats on the release, LFH.
Is it possible to provide the code open-source, or at least keep version history in the original post?