1. I think the quest message appeared right during the intro.
2. Why would a knight have Unholy Aura?
3. The Priest and Sorceress do not start with full mana.
4. Quest messages are improperly shown. They're just one liners with no clue if they're main or optional quests unless you look in the Quest Log.
5. Defend ability, why not?
6. Spider eggs have no name.
7. What about another type of spells, arcane or something?
8. Hydromancers have three spells while the Priests and Sorceress can't even use the second.
9. The Fountain of Health is not invulnerable.
10. So there's a normal Knight too which is smaller and doesn't have the aura.
11. Doodads in the air again.
12. Why was there a Shield of Honour in the middle of the road?
13. The Gold Mine is also not invulnerable.
14. Meteor costs too low mana for 500 damage.
15. I suggest all spells follow the same rules: QWERTY; actually ALT+Q, then Q can get you out of the game.
16. Don't know if you're supposed to have a base and fight naga that come to your base but I did not destroy all of the naga buildings intentionally

to see what happens.
17. That naga hero has a Mountain King name

18. If spells change, the cooldown of the ultimate is reset.
19. After you destroy Munin's base, your troops are replaced. Actually, their ownership has changed to teal and the worm fights them.