- Joined
- Mar 29, 2004
- Messages
- 1,999
There's no "will" about it -- the holograms are translucent.Me too, so will units be able to see themselves from the back of those holograms as if it was translucent?
Well, if you want to hack WC3 to have post-processing effects, you go right ahead.That effect would be kinda cool, or maybe even a sizzling effect to the hologram everytime a unit walks through it...
Anyway, some maze updates. This picture shows the first maze "threat" -- the Rhombus. They have a light melee attack, so they're not really that threatening. The Hybrid tank can easily dispatch them before they get close, so I might increase their damage a bit.

Most notable change is the huge background. The grid gently rotates (though since it's a skybox I still need to ramp up the pace quite a lot to make the movement visible).

I was thinking about trying to go for a totally different colour scheme with the node hacking -- we have glowing green lines, maybe blue/purple gradient for the background -- but the problem there is that the interface is all orange lines so changing the scheme here would fight that (not to mention it's all common computer systems, so the mech UI and the node hacker graphics would be consistent).
TL;DR I've been playing Icewind Dale II instead of working on Y4.