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- Mar 29, 2004
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RDZ Industries: Project Y4
A singleplayer action-adventure. A total conversion.
A remote RDZ Industries industro-military research and development facility has gone dark... Its factories are on overdrive, producing AI-controlled drone units that have destroyed everything in the facility. Take control of the brand new, highly experimental All-Purpose Assault Mech as you are sent to investigate the stricken facility -- get in, regain control of the base systems, and find out what the hell happened.
Singleplayer.
Action-adventure.
Explosions.
Guns.
Swords.
Robots.
Robots with guns and swords.
RDZ Industries: Project Y4 IS OUT NOW
After R01, Project Y4's development will continue to add new side quests, equipment, bonus missions and more.
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Here's the original intro post... It's all out-of-date, but that's the way life goes!

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Project Y4 is a science-fiction total conversion map for one player.
The remote industro-military development and manufacturing facility EY23 has gone dark. Communications ceased, and a team was dispatched to secure the area. They found the facility on over-drive, churning out drone mechs that had killed anyone caught in the open -- and they shredded the small team that tried to enter the facility.
You are Pilot 0451, driver of the experimental All-Purpose Assault Mech, and you've been scrambled to EY23. You've got to cut through the drones and defences and take back the facility -- then find out what the hell happened.
The AP-AM's main attack is provided by the large arm-mounted razor blades, while a front-mounted EMP cannon allows it to disable foes. Finally, it is equipped with an artillery cannon that can fire shells over long distances. It also has the ability to push its motors into overdrive, giving a massive speed boost at the cost of damage.
The AP-AM is an ultra-modular design, right down to its paintwork.
The facility is on a lunar world beneath the heavy gaze of the gas giant Zeus. Rivers of lava flow freely, but there are massive supplies of the precious energy crystal taschari that the company has braved the dangers of this almost airless world to mine.
---
All artwork is custom and by me, except some skybox textures from http://www.nasaimages.org.
Sound effects have been constructed from General MIDI samples.
I fully intend to voice act and produce music, though I suspect I might need to cave in and get at least a little bit of outside aid for these.
History:
RDZ Industries started in about 2004 with some terrible terrible models: Series X.
RDZ Industries attempted to make a campaign several times: Series Y.
RDZ Industries failed again and again to make maps, and became a non-game project: Series Y2 & Y3.
RDZ Industries returns to Warcraft III: Series Y4. Project Y4. And this time, it will be done.
Progress:
Reasonable. There is still a lot of work to be done, however, and I'm a working man now. This project is not 'near' completion.
I have previously written a number of development diaries, which go into a detail about some planned features. As you can see, this has been in the works for some considerable time now.

A singleplayer action-adventure. A total conversion.
A remote RDZ Industries industro-military research and development facility has gone dark... Its factories are on overdrive, producing AI-controlled drone units that have destroyed everything in the facility. Take control of the brand new, highly experimental All-Purpose Assault Mech as you are sent to investigate the stricken facility -- get in, regain control of the base systems, and find out what the hell happened.
Singleplayer.
Action-adventure.
Explosions.
Guns.
Swords.
Robots.
Robots with guns and swords.
RDZ Industries: Project Y4 IS OUT NOW
After R01, Project Y4's development will continue to add new side quests, equipment, bonus missions and more.
---
Here's the original intro post... It's all out-of-date, but that's the way life goes!

---
Project Y4 is a science-fiction total conversion map for one player.
The remote industro-military development and manufacturing facility EY23 has gone dark. Communications ceased, and a team was dispatched to secure the area. They found the facility on over-drive, churning out drone mechs that had killed anyone caught in the open -- and they shredded the small team that tried to enter the facility.
You are Pilot 0451, driver of the experimental All-Purpose Assault Mech, and you've been scrambled to EY23. You've got to cut through the drones and defences and take back the facility -- then find out what the hell happened.
The AP-AM's main attack is provided by the large arm-mounted razor blades, while a front-mounted EMP cannon allows it to disable foes. Finally, it is equipped with an artillery cannon that can fire shells over long distances. It also has the ability to push its motors into overdrive, giving a massive speed boost at the cost of damage.
The AP-AM is an ultra-modular design, right down to its paintwork.
- Blades: the main attack can be augmented with fancy effects by swapping blades
- Blast shields: these protect the vulnerable turret
- Artillery Shell Mods: these alter the behaviour of shells fired from the artillery guns, from a weak EMP blast to releasing clouds of caustic gas
- Undercarriage rack: any non-standard functionality can be implemented with an undercarriage rack, from adding more artillery shells to repair drone bays and force-field generators.
- Paintwork: for a small fee, the main chassis can be resprayed a variety of camouflage textures. More can be unlocked by a variety of means.
The facility is on a lunar world beneath the heavy gaze of the gas giant Zeus. Rivers of lava flow freely, but there are massive supplies of the precious energy crystal taschari that the company has braved the dangers of this almost airless world to mine.
---
All artwork is custom and by me, except some skybox textures from http://www.nasaimages.org.
Sound effects have been constructed from General MIDI samples.
I fully intend to voice act and produce music, though I suspect I might need to cave in and get at least a little bit of outside aid for these.
History:
RDZ Industries started in about 2004 with some terrible terrible models: Series X.
RDZ Industries attempted to make a campaign several times: Series Y.
RDZ Industries failed again and again to make maps, and became a non-game project: Series Y2 & Y3.
RDZ Industries returns to Warcraft III: Series Y4. Project Y4. And this time, it will be done.
Progress:
Reasonable. There is still a lot of work to be done, however, and I'm a working man now. This project is not 'near' completion.
I have previously written a number of development diaries, which go into a detail about some planned features. As you can see, this has been in the works for some considerable time now.

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