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I have set mana initial amount to 70 and mana maximum also to 70, regeneration to 0.20. Ingame, why does the unit have 0 mana instead of 70? The unit slowly regenerates mana.
Since Heroes have their own INT, it cannot be directly set its maximum mana to a certain value, it will not obey because INT takes into account by giving the Hero a bonus mana (unless you edit the Gameplay Constant by giving the Hero 0 Mana per INT)
Since Heroes have their own INT, it cannot be directly set its maximum mana to a certain value, it will not obey because INT takes into account by giving the Hero a bonus mana (unless you edit the Gameplay Constant by giving the Hero 0 Mana per INT)
I see the mana initial mana maximum and mana regeneration set. That is all what you did. I did that also and the program is insane, it would not give default mana.
I see the mana initial mana maximum and mana regeneration set. That is all what you did. I did that also and the program is insane, it would not give default mana.
Maybe it your trigger has something to do with your initial unit or something ?
If your map is light (not start in any project or whatever yet), would you mind to post it here ?
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