the face is footman's .
cause the face shadows are fitable when he wear a helmet .
then i replace the eye's mesh .ur know , the priest and human mage has almost the same UV layout . so i combine these two textures with material , to show that a human eye with blue glow .
of course after then i would add some effect to the eyes .
the beard is made from archmage and human paladin boss 2 . at the first , i wanna use the sorceress or jaina's but both of them are not showing the right color . then i tried the mortar team . the color is good but it has no alpha channel . so finally i used the archmage and teamcolor orange together .
the final version will be the archmage texture with correct color geoset animations .

at first i wanna find some golden material textures . but finally i must use this . cause it has a lot of fitable part for this style .
if drawing a texture for him , that would be nicer and closer to the concept , actually i can do this . but i like the in-game style . cause it will be smaller (without textures), easiler to using and closer to the WC3 style .
when u create a map . u can import many in-game style models . for example , here's a screenshot , all of the models are done without custom textures , but this map is still less than 8M .