- Joined
- May 2, 2011
- Messages
- 1,351
Hi everybody.
In short words, I want the texture "Textures\Yellow_Star_Dim.blp" to appear in Uther's model when he cast a spell.
Elaborated:
In my map, I changed the model of the paladin here to Uther's model (basically the same, but with golden feature, such as hammer). The normal paladin has the texture:
Textures\Yellow_Star_Dim.blp
Typically, it is a shining light that appears in the hammer in the spell animation, and in channel animation, i.e. when the hero casts or is channeling a spell.
how can I make this light appear when my hero, with Uther's model, casts a spell, or channel spell? only for the period of casting. So, it should keep appearing when channeling spell, and should appear only for short time when casting a spell.
it will be very clear if you just opened worldEditor and checked spell and channel animation, for both Uther and the paladin hero.
In short words, I want the texture "Textures\Yellow_Star_Dim.blp" to appear in Uther's model when he cast a spell.
Elaborated:
In my map, I changed the model of the paladin here to Uther's model (basically the same, but with golden feature, such as hammer). The normal paladin has the texture:
Textures\Yellow_Star_Dim.blp
Typically, it is a shining light that appears in the hammer in the spell animation, and in channel animation, i.e. when the hero casts or is channeling a spell.
how can I make this light appear when my hero, with Uther's model, casts a spell, or channel spell? only for the period of casting. So, it should keep appearing when channeling spell, and should appear only for short time when casting a spell.
it will be very clear if you just opened worldEditor and checked spell and channel animation, for both Uther and the paladin hero.