Damn don't know what to say ^^
Will try my best now!
Menus use trackables I assume (well, you said CLICKING on those buttons will do things, so they must be using trackables).
I am using units and doodads at same time, dummy units are placed below them (hidden from player eye

), so triggering is at basic level
Will upload hero selection as system for thw spell section once when I upload map.
I added few more things to it as well now
I really enjoy to make monsters, colorize them, scale and so on, but quest are WTF GOOD DAMN NOOOOOOO...
Will try not to be linear (maybe I even add few different ends to story

)
Btw my idea so far:
5 classes
-Different weapon and armor types
-Can carry different items
-Spells work different for each one
-Different story
5 Difficulties
-Hints on and off
-Enemy monsters hit points (go up and down)
-Different Item drop rate (unlock more and unique items on harder difficulties)
-Unlock New areas (On the hardest special dungeon)
7 Birth Signs
-For now only edit base hero stats (evasion, critical and so on)
5 Specialties
-Item drop chance is better for some item classes (explorer has 2 times more chance to find rare items, alchemist can only pick herbs and animal parts...)
-Unique abilities
-Ability to forge items (Smith)
-Different guilds to join (Alchemist, Assassin, Holy Temple... -> New quests and items as well as areas for play)
You will see around 10% from each in demo (WIP) as soon as progress bar reach 100% (for now 20% completed)
If I calculated right, everything can be ready to go in 1 or 2 months...
After that everything will be simple, just adding terrain, items and so on... (why simple, because everything hard I make now, systems, ideas and so on)...
tleno it seams that we have same ideas

After all I finally decided how to split resources:
Gold - Gold (gold to buy items and so on)
Lumber - Blessing (only work for diviner specialty, will be explained later)
Food -> Infame/Fame (if you do good numbers are white, if you play bad numbers are red ^^, and increase after each quest and so on)
So after all there will be 100000000 combinations ^^