• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

speed

  1. Luashine

    Using game events as a clock source instead of timers?

    The essence of this thread, an abstract: April 2022 The game runs at 50 ticks per second when at 100% speed. Timers are correctly affected by set game speed. (TriggerSleepAction aka Wait is not) Timers are calculated as part of the game simulation loop and the game speed correctly affects any...
  2. HerlySQR

    What exactly does the native function "SetTextTagVelocity"?

    I think it just change the y and z position of the texttag (although there says "xvel" and "yvel"), well, I tried emulate that and the movements aren't the same, my texttag movement looks inclined depending from where I am seeing it while the normal function always looks straight no matter where...
  3. J2Krauser

    Attack Animation Speed

    Hi. I'm wondering if there's any way to change a unit's attack animation speed instead of letting the game do it by itself. Basically, any possible way to take it out of the engine's hands, I'd be interested in. What I mean by this is; you can change a unit's attack time, effectively making it...
  4. u wot m8_

    [Solved] How do i make an upgrade change a unit's creation speed?

    I have tried to find a way to make an upgrade change a unit's creation speed for a while now. Even checked the trigger editor for such option. Couldn't find anything that has to do with the unit's creation speed though. I might've not looked close enough, but does anybody know how to make an...
  5. Cheshire

    [Solved] attack animation - doesn't match sound

    hey, I'm having this issue with a custom model that the attack animation happens way before you hear the attack sound. how can I fix this? are there fields in the OE that deal with this, or would it help to switch the model onto a different base unit? thanks!
  6. Macadamia

    [Solved] SetDestructableAnimationSpeed whoes !!! (Workaround found)

    Hello everyone ! For those who read my previous posts, it seems I can't get things to work as intended since I have tried to implement my "Torrefaction" custom spell. Don't get me wrong, it is actually working, and when the Balls or Flying Balls are roasting, the countdown progress bar I added...
  7. Macadamia

    [Solved] BlzPlaySpecialEffectWithTimeScale ?

    Hello everyone ! As some might have read recently, I made a custom spell that changes my attacking creeps (Balls) into "Roasting" versions. As I could not transform the unit properly with changing animation as the portrait did not change (even with Chaos or other metamorphosis spells, I opted...
  8. lolreported

    Movement - Unit Speed - Maximum Constant with latest patch

    With the latest patch Blizzard changed this constant (or fixed it to actually work if it didn't before). I can't remember if the value has always been at 400 by default; but apparently the latest patch now caps the movement speed at 400 for all maps, unless the map have a custom value set...
  9. Wayshan

    Speed adjustment dependent on terrain

    Hey! I am trying to make a trigger that would give units boost according to the terrain they're on. For example: when you are on the dirt +5% movement speed when you are on the rock -5% movement speed. I would like the trigger to check all units every 1 second and depending on their position...
  10. SoooK

    Trigger execution speed

    Let's say I have two trigger: TriggerA fires every x seconds (by its own event) and runs TriggerB. TriggerB does lot's of stuff. So much stuff, that it's just impossible to fully execute all actions of Trigger B before TriggerA wants to fire again. 1. Does TriggerA just fire before all actions...
  11. Mistablockout

    INSANE Worker Lumber Gathering Speed

    Hey there peons and peonettes, I'm looking for a way to make my workers gather at incredibly fast speeds. I don't want to be boring and just increase the amount they can carry or how much they get per hit. No, I want to see them gather wood as if they were carrying 6 Gloves of Haste under the...
  12. hypsandar

    [ Video] Melee Map Made in Due 11m!

    Map download & Discord server invite can be found in the video's description.
  13. _Guhun_

    Change Unit Attack-Type, Damage and Range in-game

    So, I was trying to remove locust in-game seamlessly (click and drag select) for my RP map, so I decided to play around with Crow Form. I thought I had everything figured out, but then my units started getting the attack type of the crow form unit, instead of their own attack type. Apparently...
  14. mohamy

    Base Attack Time Calculator

    Hi guys. I have an Idea for max attack speed that i used 0 base attack time for my hero , then i add negative attack speed ability to my hero to attack more reality. my question is : how to calculate base attack time with negative attack speed? i mean how much negative attack speed need to...
Top