Let's say I have two trigger: TriggerA fires every x seconds (by its own event) and runs TriggerB. TriggerB does lot's of stuff. So much stuff, that it's just impossible to fully execute all actions of Trigger B before TriggerA wants to fire again.
1. Does TriggerA just fire before all actions of TriggerB are finished?
1.1 Or does TriggerA wait, until TriggerB has finished, and therefor "ignores" its own event?
1.2 Or will the game slow down entirely, in order to allow TriggerA to fire "just in time"? (=lag machine?)
2. How would a wait function inside TriggerB effect this system?
1. Does TriggerA just fire before all actions of TriggerB are finished?
1.1 Or does TriggerA wait, until TriggerB has finished, and therefor "ignores" its own event?
1.2 Or will the game slow down entirely, in order to allow TriggerA to fire "just in time"? (=lag machine?)
2. How would a wait function inside TriggerB effect this system?