- Joined
- Oct 17, 2009
- Messages
- 370
I thought if u use wait in a trigger it will be interrupted if the trigger runs again, Example:
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Hero
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Events
- Unit - A unit enters Hero selection area <gen>
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Conditions
- ((Triggering unit) is A Hero) Equal to True
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Actions
- Set Temppoint = (Random point in Spawn area <gen>)
- Unit - Move (Triggering unit) instantly to Temppoint
- Custom script: call RemoveLocation (udg_Temppoint)
- Unit - Add Invulnerable (Neutral) to (Triggering unit)
- Wait 30.00 game-time seconds
- Unit - Remove Invulnerable (Neutral) from (Triggering unit)
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Events
Last edited: