- Joined
- Mar 16, 2008
- Messages
- 12
Builder Teleport
Events
Unit - A unit enters ALLIANCESIDE <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Spawner
Actions
Set tempPoint = (Center of AllianceSpawn <gen>)
Unit - Move (Triggering unit) instantly to tempPoint
Custom script: call RemoveLocation( udg_tempPoint )
Corpse Cleaning
Events
Unit - A unit Decays
Conditions
Actions
Wait 4.00 seconds
Unit - Remove (Decaying unit) from the game
Basically I want to know, in Builder Teleport, if using Triggering Unit is leaky.
-joe
Events
Unit - A unit enters ALLIANCESIDE <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Spawner
Actions
Set tempPoint = (Center of AllianceSpawn <gen>)
Unit - Move (Triggering unit) instantly to tempPoint
Custom script: call RemoveLocation( udg_tempPoint )
Corpse Cleaning
Events
Unit - A unit Decays
Conditions
Actions
Wait 4.00 seconds
Unit - Remove (Decaying unit) from the game
Basically I want to know, in Builder Teleport, if using Triggering Unit is leaky.
-joe