Is this leaky?

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Builder Teleport
Events
Unit - A unit enters ALLIANCESIDE <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Spawner
Actions
Set tempPoint = (Center of AllianceSpawn <gen>)
Unit - Move (Triggering unit) instantly to tempPoint
Custom script: call RemoveLocation( udg_tempPoint )

Corpse Cleaning
Events
Unit - A unit Decays
Conditions
Actions
Wait 4.00 seconds
Unit - Remove (Decaying unit) from the game





Basically I want to know, in Builder Teleport, if using Triggering Unit is leaky.
-joe
 
> What about other event responses?

Some can get lost.
Don't count on being able to use Casting Unit after some wait....
Target point of ability being cast tends to fail, as well.
But some, like Dying Unit, are just as good as Triggering Unit.
 
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