- Joined
- Mar 3, 2009
- Messages
- 327
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shift
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Shift
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Actions
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Set temppoint[0] = (Position of (Casting unit))
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Set temppoint[1] = (temppoint[0] offset by 100.00 towards (Random angle) degrees)
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Unit - Move (Casting unit) instantly to temppoint[1]
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Unit - Make (Casting unit) Invulnerable
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Special Effect - Create a special effect at temppoint[0] using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
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Special Effect - Create a special effect at temppoint[1] using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
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Custom script: call RemoveLocation(udg_temppoint[0])
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Custom script: call RemoveLocation(udg_temppoint[1])
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Wait 0.20 seconds
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Unit - Make (Casting unit) Vulnerable
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