Kusanagi Kuro
Hosted Project: SC
- Joined
- Mar 11, 2012
- Messages
- 708
Hi guys. I'm trying to create a custom blink. But when I use Event Unit start the effect and then use the action Move unit instantly to Point, the spell itself doesnt go on cooldown. Here is the trigger if u ask for:
So basically, I want to know is there any possible way to move a unit from point to point but doesnt affect its issued order.
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Preemptive Strike
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Preemptive Strike
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Target unit of ability being cast) belongs to an enemy of (Owner of (Triggering unit))) Equal to True
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Then - Actions
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Set TempReal = ((0.25 + (0.25 x (Real((Level of (Ability being cast) for (Triggering unit)))))) x ((Real((Agility of (Triggering unit) (Include bonuses)))) + (Real((Intelligence of (Triggering unit) (Include bonuses))))))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(TempUnit has buff Ruinga ) Equal to True
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Then - Actions
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Set TempReal = (1.50 x TempReal)
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Else - Actions
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Set DamageType = 1
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Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing TempReal damage of attack type Spells and damage type Magic
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Set DamageType = 0
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Else - Actions
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Set tempPoint = (Position of (Target unit of ability being cast))
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Set TempInt = (Random integer number between 1 and 4)
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Set TempUnit = (Target unit of ability being cast)
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Unit - Create 1 Dummy for (Owner of (Triggering unit)) at tempPoint facing Default building facing degrees
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Unit - Add Stun PS to (Last created unit)
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Unit - Set level of Stun PS for (Last created unit) to TempInt
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Unit - Order (Last created unit) to Neutral - Hurl Boulder (Target unit of ability being cast)
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Unit - Add a 10.00 second Generic expiration timer to (Last created unit)
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Wait 0.01 seconds
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Set tempPoint2 = (tempPoint offset by 50.00 towards (Random angle) degrees)
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Special Effect - Create a special effect at tempPoint2 using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
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Special Effect - Destroy (Last created special effect)
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Unit - Move (Triggering unit) instantly to tempPoint2, facing tempPoint
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Custom script: call RemoveLocation(udg_tempPoint)
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Custom script: call RemoveLocation(udg_tempPoint2)
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