- Joined
- May 10, 2024
- Messages
- 57
Hi. I have a triggerA which fires every 0.05 seconds (periodic time event). TriggerA has no wait function calls.
1. If triggerA takes more than 0.05 seconds to fire, does the engine fire a second instance of that trigger before the first one finishes?
2. If something in the game takes up the thread for 1 second (game freezing). What would happen? Will engine start 1 instance of triggerA or 20 instances?
I assume that both are false but I have no idea how to check it. Probably a lot of nested loops will help?
1. If triggerA takes more than 0.05 seconds to fire, does the engine fire a second instance of that trigger before the first one finishes?
2. If something in the game takes up the thread for 1 second (game freezing). What would happen? Will engine start 1 instance of triggerA or 20 instances?
I assume that both are false but I have no idea how to check it. Probably a lot of nested loops will help?