- Joined
- May 1, 2008
- Messages
- 1,605
Moin moin =)
I don't know why, but somehow I have little problems with execute triggers. I have a dialog trigger. When some buttons are pressed, then another trigger should be executes (Trigger: AD_Normal). For testing a add the event "call TriggerRegisterTimerEvent(gg_trg_AD_Normal,0.05,false)"
1) When I make AD_Normal initial off, the trigger still runs all actions (?).
2) When I execute the trigger (when it's not off or disabled), then nothing happen.
3) When I add an event from another trigger, to AD_Normal, the event for AD_Normal is always (null), so somehow I can't add events to it =O
Ok what the hell is going on here? I just want, if Player(0) press some dialog buttons "Deathmatch" > "Normal" > "20", then the AD_Normal trigger should be execute.
Hope someone can help me with this thing here =S
Greetings and Peace
Dr. Boom
I don't know why, but somehow I have little problems with execute triggers. I have a dialog trigger. When some buttons are pressed, then another trigger should be executes (Trigger: AD_Normal). For testing a add the event "call TriggerRegisterTimerEvent(gg_trg_AD_Normal,0.05,false)"
1) When I make AD_Normal initial off, the trigger still runs all actions (?).
2) When I execute the trigger (when it's not off or disabled), then nothing happen.
3) When I add an event from another trigger, to AD_Normal, the event for AD_Normal is always (null), so somehow I can't add events to it =O
Ok what the hell is going on here? I just want, if Player(0) press some dialog buttons "Deathmatch" > "Normal" > "20", then the AD_Normal trigger should be execute.
Hope someone can help me with this thing here =S
Greetings and Peace
Dr. Boom