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selection

  1. HerlySQR

    [Solved] Issues with moving the unit selected frames

    Hello, I wanna move the unit group selected buttons to some place, I did this: library myLib initializer init private function onSelect takes nothing returns nothing local framehandle unitFrame = BlzGetFrameByName("SimpleInfoPanelUnitDetail", 0) local framehandle...
  2. PerPlumeShake

    [General] Selection Function in Trigger help

    Hello, i would like to know how to make this. when casting spell, the owner of the T_unit(TriggeringUnit) will not be able to select it until the trigger orders it to be selected again. for example: the T_unit cast rain of fire, the player won't be able to select it until the rain of fire ends...
  3. Whitelegend

    Having issues Selecting a new model

    Hello Hive People, I thank you again for your help on a previous matter but now i have a issue with a model i have been working on for quite awhile. When i had finished changing all the texture positions for my model i had proceeded to implement it into WE. Fortunately i had no problems with...
  4. darkravenbest

    Current selected unit in group

    Hello! I need to know it is possible to catch event when player selects unit(make it active) in current selected unit group. When i tested it, it seems "Unit selected by player" doesnt work when you selected unit in already selected group of units in UI.
  5. biridius

    [JASS] What can change icon arrangement in the list of selected units (in the in-game ui)?

    I'm experiencing an issue in my map, not sure if I can explain it coherently... The situation: multiple units are selected, all with items; one of them is focused as the main selected unit (with bigger icon, and portrait of that unit being displayed) I click one of the items, and lots of...
  6. Hero Selection

    Hero Selection

    The way you may choose your Hero to play (with some secrets). They will be selected (but not movable) units where you can read: - Lore - Abilities - Stats - Starting Items - Select Hero (Channel ability button)
  7. HerlySQR

    Select reviving hero only if...

    I have these 3 triggers to select a reviving hero (and another things) only if the player doesn't have selected a controllable unit, but they doesn't work fine because it happens even without complying with this rule, what's wrong? When you select a unit: function...
  8. Kongepal

    [Trigger] Character Selection

    I want to go directly to the subject in order not to waste your time. How to select a character by double clicking, and how can I send the selected character to where I specified after selection? And finally, how can I include the -repick command?
  9. master Gul'dan

    select unit

    Hi friends How to make a dead animation for a unit that do not allow the player to select it?
  10. HerlySQR

    Problem with trigger to selection mode

    I made this trigger to select gamemodes by just typing a code, but is not working, sometimes display the error message even it shouldn't and when no, it doesn't do anything, what's wrong? scope Selection initializer Init globals private texttag array Modes private trigger Select...
  11. Swatosj

    [Crash] Custom UI & desync issues

    Hivers, time has come for the community to understand how to synchronize data to get each player his own customized UI :ogre_rage: I'm doing a unit selection panel (check picture provided) and I'd like it to work separetely for each player. It's running fine in solo but I will get automatic...
  12. Ricola3D

    Hero selection: how-to view skills before picking ?

    Hello, I am editing a Hero Defense map where, at the beginning, players can pick 1 or 2 heroes (with double click) among a circle of heroes (see the picture at the bottom of this post). The pickable heroes are level 1 heroes owned by an allied computer player. I want players to be able to see...
  13. Daethz

    [General] Selection Bug?

    Several people are reporting Selection bugs on my LoaP (LoaP Ascension). What could even cause this? From what I gather they lose the ability to click things. Theres nothing in the game that messes with the players ability to select units.
  14. konradt

    Trigger to notify players about others' race/class choice at startup

    There's this map [Miscellanous / Other] - Northrend Bound: v1.84 Open Source which I'm doing some small changes on. The map is for 8 players and people are a little frustrated if many of the players choose the same race/profession. So I was hoping to add a text notification function to the...
  15. Lawlsrsly

    [Trigger] Trigger is breaking my map

    Hey guys, I'm having a bit of trouble with the map. I've been working on a moba style map on and off for around 4 years, making small changes here and there. Recently I added some new triggers and content and after testing on battlenet, things were good. Then I added a few more, and all of the...
  16. Tasyen

    Reselect

    Reselect makes deselection of your units less painful. It saves the Units a player had selected when deselecting them. After the deselection, when not selecting an new orderable Unit, a simple mouseclick on the map (not the Interface) will reselect them. A righclick will order the reselected...
  17. KmLocco1666

    [Trigger] Tree/Selectable in Game Function Via Trigger

    I'm working on a item based skill that allows the player to gather wood, but i want to be able to hide the the Art - SelectAble In Game Feature when the player isn't holding the Item(Axe) And I was wondering if you need to make it a custom script or vJass for this, or even a means to change...
  18. CodeBlack

    [Trigger] Unit selection Marker

    Hey Guys, Me again with a trigger problem... I try to create a trigger that marks Slots (units) around the selected one, to show the player wich buildings would be affected by the currently selected one. My version works fine when you select a single slot, but it bugs out and leaves behind...
  19. Krakenn99

    [Miscellanous / Other] Natural Selection

    Natural Selection Created by Krakena with the help of Persuasive and Soylent Download: Natural Selection v0.5b - Warcraft 3 Maps - Epic War.com Map Info: Natural Selection is a map inspired by the game "Natural Selection". You have 2 teams: The Force(Humans) and The Plague(Aliens). Player...
  20. Elf_Lord

    Shredder Animation/Selection Issue

    So I was playing around with the Goblin Shredder model, trying to make a "disabled" animation set, and I finally got something I thought was passable. When I placed the unit in the editor, however, the unit was completely unselectable, but only when playing the new animations; when I turned off...
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