- Joined
- Feb 5, 2008
- Messages
- 228
So I was playing around with the Goblin Shredder model, trying to make a "disabled" animation set, and I finally got something I thought was passable. When I placed the unit in the editor, however, the unit was completely unselectable, but only when playing the new animations; when I turned off the new "alternate" tag and let it play the regular animations, I was able to select it again. I poked around online for a little while looking for ways to fix it (hence the randomly added collision sphere) but still can't make it selectable while playing the alternate animations. I'm wondering if this issue stems from either a) that the alternate animations come after the death animation in sequence or b) that certain frames in the alternate animations were taken from/based on parts of the death animation. I honestly don't know. If anyone could help me diagnose this problem, that would be fantastic.