Hello, I want to make unit that will have 1 type of attack when he on the land and 2 types of attack when he in fly mode
So I saw steam engine uses like same type of attacks, without upgrade he uses:
- Attack animation
but with upgrade he uses
- Attack One Alternate
- Attack Two Alternate
So I made same for my custom model.
I put Attack animation and units must use it in land mode
and I've put: "Attack One Alternate" and "Attack One Alternate - 2" animations
And the problem is that my unit uses Attack One Alternate animation when he is on the land. Unit don't have alternate animation tag, but he still uses alternate attack, but if i delete from animation name word "one", unit will use standard animation attack.
I really don't where is problem, with model? Because steam engine changes animations after upgrade (he probably receives alternate animation tag after upgrade)
So I saw steam engine uses like same type of attacks, without upgrade he uses:
- Attack animation
but with upgrade he uses
- Attack One Alternate
- Attack Two Alternate
So I made same for my custom model.
I put Attack animation and units must use it in land mode
and I've put: "Attack One Alternate" and "Attack One Alternate - 2" animations
And the problem is that my unit uses Attack One Alternate animation when he is on the land. Unit don't have alternate animation tag, but he still uses alternate attack, but if i delete from animation name word "one", unit will use standard animation attack.
I really don't where is problem, with model? Because steam engine changes animations after upgrade (he probably receives alternate animation tag after upgrade)