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Hello!
I want the button that opens the build menu to be hidden.
I tried 3 methods, but they all failed:
Editing "units/CommandFunc.txt" so that the Build Button's Position is 0,-11. The build button's position remained unchanged ingame. I tested the 0,-11 value for other buttons like move...
In my map I use a shadow meld item that is different from Cloak of the Shadows. It automatically creates a passive spell for the hero that manipulates the Shadow Meld. I can successfully changed the spell's icon, however, I can't seem to find the source of the ability text, the one that says...
I have a problem with this. Disabling Attack 0 makes attack icon disappear:
I don't know why does it disappear. Is there any way to disable this attack without hiding an icon?
I want to hide the "attack ground" button from my units and have instead a custom ability that will essentially act as a replacement for "attack ground". The only real difference is that I am using "Channel" with "Unique Cast" checked. It's not mandatory to have, but if it is possible it would...
So my idea for a map was to hide only the bottom part of the UI because it is just irrelevant for the gameplay. But this hides everything.
BlzFrameSetAllPoints(BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0), BlzGetOriginFrame(ORIGIN_FRAME_GAME_UI, 0))...
Hello ppl, im here today to see if some1 could pls tell me how can i do this.
Show/Hide model parts in X anims
Example:
Peasants gold bags, they r just showed if the Peasant is tagged as Gold
Help pls
Hello,
"Storm Earth Fire" ability is the ability that splits the pandaren into 3 little pandas for a given duration. After some tests, I think that the ability works as follow:
Phase 1 - Hide the caster. It is hidden & unselectable, not-paused but somehow unmovable.
Phase 2 - Create 3 units...
I know that you can toggle the Get User button on and off in the editor with Select Hero's "Show Select User Button" field, but that won't fix my problem.
The problem is that the Get User button is taking up a slot on my commandcard and replacing Items inside the shop. I already have 2-3...
There's something weird (not) happening. BlzUnitHideAbility and BlzUnitDisableAbility are not working in certain cases.
The calls to SetupCtrls in the initializer work as expected.
When ButtonControlCndAcn is triggered (SPELL_CAST event) to "OPEN", CTRL_SFX and CTRL_CAM are not hidden as they...
I want to show and hide multiboards multiple times. But once I hide one multiboard, I can't show it again. It looks like the function just stops working after first use.
Text message and audio are working every time.
I also tried without "GetLocalPlayer()" but it still won't work as intended...
Is it possible to hide all health bars of all units of a certain player? For example, no player should be able to see the health bars of creeps.
Adding Locust to all of there units isn't an option for me.
edit: Currently, I set their "selection scale" (don't know what it's called in english) to...
I'm working on a item based skill that allows the player to gather wood, but i want to be able to hide the the Art - SelectAble In Game Feature when the player isn't holding the Item(Axe)
And I was wondering if you need to make it a custom script or vJass for this, or even a means to change...
There's something I have not seen on Hive as of yet: the use of terrain-based environmental effects.
What do I mean? Well, I'm glad you asked!
You know how in certain MOBA-styled games you can hide in bushes? Ever wonder why the lava in some maps doesn't burn your units? Well, I want to make...
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