• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • ✅ The POLL for Hive's Texturing Contest #33 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!

gui triggers

  1. PerPlumeShake

    [General] Selection Function in Trigger help

    Hello, i would like to know how to make this. when casting spell, the owner of the T_unit(TriggeringUnit) will not be able to select it until the trigger orders it to be selected again. for example: the T_unit cast rain of fire, the player won't be able to select it until the rain of fire ends...
  2. KhalJyanoz

    "Add Ability To Item" Added Abilities not transferring between maps

    I'm tinkering with the concept of dynamic, randomly-generated items that persist and can be upgraded across a campaign. In short, say I generate an Axe with two random abilities (Took me some figuring out to realize you can only add abilities to items currently carried by a Hero), and Save the...
  3. PerPlumeShake

    [Spell] Star Slash Skill Topic

    Hello Everyone, anyone knows how to make the Caster move to do the Star Shape movement or dash like this example image that i've made below, the skill could be a "No target, AoE target, or Target Unit" it's okay which one of these two you would like to do as long as it meet this: If no Target -...
  4. umbardodesempre

    [Trigger] Custom Spell Inconsistency

    Hello guys! This is my first time posting here and I'm kind of a noob when it comes to triggers; all my knowledge is GUI and I search how to make most of the things I try. I have a custom skill concept I want to execute, and it feels like I'm almost done with it, but what happens is... It's way...
  5. PerPlumeShake

    [Spell] Flash Attack skill help

    Hello Good morning/afternoon/evening, I would like to know how to make "Flash attack" skill. It's base ability is anything that is no target such as wind walk. the skill is it picks and moves to the target unit location that has the lowest hp within 600 AoE. Now if there's only 1 unit it moves...
  6. TimeMaster

    [Trigger] Timer Window Issue

    Hi guys, Been trying to figure out this timer and I'm a bit confused what I'm doing wrong. So, I've got 4 custom units called Summoner Red/Blue/Green/Black, one timer and a quest. Each time one summoner dies, the timer will stop for a period of time and then continue, part which works as...
  7. Kakorin(KvS)

    [Trigger] Recipe overlaps, making my system useless

    I've recently made a Recipe System, it's easy to use and flexible, but it works as long as you don't have recipes with similar items, which is bogging me. The Recipe System Problem: I can redo the system on JASS but i think it might ruin the easy process of making a recipe with the base...
  8. PerPlumeShake

    [Solved] AI ground target skill help

    Hello since ground targeting skill only just activates when the enemy is more than 2 like blizzard or carrion swarm, does anyone knows how to make an AI cast a ground targeting skill even though the enemy is only just 1 like from dota? Thanks in advance :thumbs_up:
  9. TheSilverhand

    [Trigger] Cluster Rockets

    I have been trying to modify Cluster Rockets to deal more damage based on Agility times a number + 9. But so far I have lost my mind. Trigger: A Unit Starts the Effect of an Ability Condition: (Ability being Cast) Equal to Glaive Barrage Then: VariableSet HealingWave (Integer) = ((Agility of...
  10. R.21

    [Trigger] Need help with a spell based on illusions ! (SOLVED)

    Hello everyone. If I understand correctly, this is the place to make a post when you need help to fix a trigger that has already been started and is almost functional. I need help to fix some problems with a trigger for a spell. Overall I'm working on a MOBA map and one of the heroes is...
  11. Systemfre1

    Normalize a real in GUI?

    Just wondering if there was a way to do this using GUI?
  12. Xain

    [General] Using Hashtables for Trigger Names

    Welp, I'm stumped, this is the first time I've tried using a hashtable but it seemed fairly straight forward. What I want to do is create a hashtable that stores the names of triggers so that I can assign said names to a trigger variable for use in registering a custom event to a trigger. Add...
  13. Nastyan

    Need help on creating units and making them spread in a "cone"

    Hi, I need help on how can I make units spread in a cone. \ | / -projectiles ..o. - caster Thanks .
  14. Nastyan

    How can I detect if a unit collides with a terrain or trees?

    So basically, I wanted to create a simple dash spell but I want the caster to pass through units but not through trees and cliffs. Is there a way to do that in GUI?
  15. Ricola3D

    Short trigger desync's

    Hello, In my map I have the following trigger as part of a shop system : Open List Events Unit - A unit Sells a unit Conditions (Level of Select Hero [Arrow] for (Triggering unit)) Not equal to 0 Actions -------- Open List -------- Set VariableSet...
  16. Nastyan

    Creating a spell that makes a projectile jump between units

    Hey guys, I need help on a spell that makes a projectile jump between units (not necessarily the "jump" motion but jump move it into other units nearby) Very much like Dota's Lich's Ultimate - Chain frost. Im sorry if its a little bit confusing, im not really good with english but i hope that...
  17. NelsonLaJe

    Spell GUI Trigger Jump Healing

    Hello Hive, I would like a spell that jumps to other targets It would work like that You use it cures a target in Let's assume 75HP (Instant) and would heal more 100 for a few seconds like 2 or 3sec (HoT) and thereafter would jump to the closest allied target Repeats the process and would jump...
  18. InSaNe_97

    [Spell] Channeling spell that restore hp per point of mana.

    Greetings! I want to make a spell that when activated every second restore 1% of hp but drains 1% of mana. Actually don't need to be channeling but whatever type of spell is possible. In advice thank You.
  19. Joe S

    [Aeon of Strife] Two Lane City Defence

    Welcome to my first map :) It's an AoS style map. The shamans of the Blackrock clan have spoken. The orcs hunger for vengeance for the loss of their brothers at Strahnbrad. They set up camp at both sides of the important city and are ready to launch the invasion. Up to 4 players take over the...
  20. AlwaysAndForever

    [Trigger] Triggers

    Asking for help to fixing triggers...+Rep Just see the latest post in the thread to solve the problem.
  21. Bluetime

    [Spell] Health/Mana Regeneration Amplification based on current Health/Mana Regeneration Point

    Hello Guys, How to do amplifying health/mana regeneration based on current health/mana regeneration points by hardcoded or by GUI method? Thanks e.g. 10 health regeneration x 20% regeneration amplification = 12 health regeneration ;)
  22. fireblasts

    [Trigger] Getting units to cast spells in a mul instances

    Hello im working on a map like Survival choas but ive ran into an issue that i forsaw a long time ago and never quite figured out how to fix the issue. The issue is that i get units to cast their spells but the units sometimes freeze and do nothing and will not cast an ability when ordered not...
  23. fireblasts

    [Trigger] they wont use their abilitys right..

    heres a trigger I wish for help for might be simple might not but the units will not use their abilitys how I want when they attack eatch other or when there is more then one unit of the same kind they wont use the ability please help (: Sorcrcess Events Unit - A unit Is attacked...
  24. Proxym8

    [Trigger] Requesting help for a spell I'm working on [GUI]

    I'm currently working on a spell for a hero (Thor) and it seems to be working correctly (and without issues) as far as I can see and test, but another set of more experienced eyes is always appreciated! Spell intented behaviour: Once cast, a hammer projectile will fly towards the targeted...
  25. Lighteagle8

    [Trigger] Changing Auras trigger

    Okay so I made 4 abilities. One being Aura (Change), the others being the abilities/buffs )Being Holy,Retribution, and Devotion). The Trigger I am trying to make allows the user to change between auras depending on what he wants. I tested it and it seems to not be working. It starts on Devotion...
  26. Krotos

    [Spell] MUI channeled %HP DoT spell.

    Hello! I'm currently trying to create a channeled single target DoT spell that deals a %MAX HP of a target as damage and uses GUI entirely but I am not sure where to start. I know what kind of damage I want to deal with the spell and such but I am at a loss in terms of how to shape it up...
  27. fireblasts

    Building then having it build its units automaticly

    So I've been making a map based off of an old Roc map but besides that point. when someone builds there building I want it to start build right away do I need to trigger the building to start or can I use somekinda random mechanic so I don't have to trigger every buildings unit...
  28. SeXyTriXyWOLF

    [Crash] creating a unit causes game to crash.. SOLVED

    Hello Hivers, I'm at the moment very confused of how this simple trigger can cause the game to crash. Nothing else should be interupting it, and if I only create 1 unit, lets say only the Tomes Shop, it won't crash, but as soon as I go on to the next unit, it crashes the game.. For some reason...
  29. 2xbon

    [Solved] Visibility Trigger

    Hello fellow Hivers, I was wondering if the following trigger sequence will create leaks? If yes, then how should i fix it? Thanks --------------------------------------------------------------------------------------------------------------------- Entering WT (1st Trigger) Events...
  30. trebla ratilla

    Kills\Death\Assist System

    Hi hive ! i need some help how to make GUI triggers about kills\death\assist system. please help me how to do it . i'll give credits and reputation those who help me.. :wthumbsup::wthumbsup:thanks in advance :wwink::wwink:
Top