I have been trying to modify Cluster Rockets to deal more damage based on Agility times a number + 9. But so far I have lost my mind.
Trigger: A Unit Starts the Effect of an Ability
Condition: (Ability being Cast) Equal to Glaive Barrage
Then: VariableSet HealingWave (Integer) = ((Agility of...
If I understand correctly, this is the place to make a post when you need help to fix a trigger that has already been started and is almost functional.
I need help to fix some problems with a trigger for a spell.
Overall I'm working on a MOBA map and one of the heroes is...
Welp, I'm stumped, this is the first time I've tried using a hashtable but it seemed fairly straight forward. What I want to do is create a hashtable that stores the names of triggers so that I can assign said names to a trigger variable for use in registering a custom event to a trigger.
In my map I have the following trigger as part of a shop system :
Unit - A unit Sells a unit
(Level of Select Hero [Arrow] for (Triggering unit)) Not equal to 0
-------- Open List --------
Hey guys, I need help on a spell that makes a projectile jump between units (not necessarily the "jump" motion but jump move it into other units nearby) Very much like Dota's Lich's Ultimate - Chain frost.
Im sorry if its a little bit confusing, im not really good with english but i hope that...
Hello Hive, I would like a spell that jumps to other targets
It would work like that
You use it cures a target in Let's assume 75HP (Instant) and would heal more 100 for a few seconds like 2 or 3sec (HoT) and thereafter would jump to the closest allied target
Repeats the process and would jump...
Greetings! I want to make a spell that when activated every second restore 1% of hp but drains 1% of mana. Actually don't need to be channeling but whatever type of spell is possible. In advice thank You.
Welcome to my first map :) It's an AoS style map. The shamans of the Blackrock clan have spoken. The orcs hunger for vengeance for the loss of their brothers at Strahnbrad. They set up camp at both sides of the important city and are ready to launch the invasion. Up to 4 players take over the...
How to do amplifying health/mana regeneration based on current health/mana regeneration points by hardcoded or by GUI method?
10 health regeneration x 20% regeneration amplification = 12 health regeneration
Hello im working on a map like Survival choas but ive ran into an issue that i forsaw a long time ago and never quite figured out how to fix the issue. The issue is that i get units to cast their spells but the units sometimes freeze and do nothing and will not cast an ability when ordered not...
heres a trigger I wish for help for might be simple might not but the units will not use their abilitys how I want when they attack eatch other or when there is more then one unit of the same kind they wont use the ability please help (:
Unit - A unit Is attacked...
I'm currently working on a spell for a hero (Thor) and it seems to be working correctly (and without issues) as far as I can see and test, but another set of more experienced eyes is always appreciated!
Spell intented behaviour: Once cast, a hammer projectile will fly towards the targeted...
Okay so I made 4 abilities. One being Aura (Change), the others being the abilities/buffs )Being Holy,Retribution, and Devotion). The Trigger I am trying to make allows the user to change between auras depending on what he wants. I tested it and it seems to not be working. It starts on Devotion...
I'm currently trying to create a channeled single target DoT spell that deals a %MAX HP of a target as damage and uses GUI entirely but I am not sure where to start. I know what kind of damage I want to deal with the spell and such but I am at a loss in terms of how to shape it up...
So I've been making a map based off of an old Roc map but besides that point.
when someone builds there building I want it to start build right away do I need to trigger the building to start or can I use somekinda random mechanic so I don't have to trigger every buildings unit...
Hello Hivers, I'm at the moment very confused of how this simple trigger can cause the game to crash. Nothing else should be interupting it, and if I only create 1 unit, lets say only the Tomes Shop, it won't crash, but as soon as I go on to the next unit, it crashes the game..
For some reason...
Hello fellow Hivers,
I was wondering if the following trigger sequence will create leaks?
If yes, then how should i fix it?
Entering WT (1st Trigger)
Hi hive ! i need some help how to make GUI triggers about kills\death\assist system. please help me how to do it . i'll give credits and reputation those who help me.. :wthumbsup::wthumbsup:thanks in advance :wwink::wwink: