• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
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  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!


  1. HellCEzAR

    [Script] Shield ability

    Greetings everyone! I would be very glad if you did spell : Works like On/off, similar like immolate. When on, every ally unit and caster(300AOE) recieve shield which blocks % of recieved damage and when this unit(s) have attacked, it have 15% to knockback(50-100 range, prob. random range)...
  2. BrothForMyPeople

    Attachments disappear when I change unit's skin via triggers

    Hello I've made a trigger where standard paladin model changes to Uther when he takes specific item. Although, all attachments (like aura, buff etc. as well as custom attachments like shield or sword in left/right, hand) disappear when the skin changes. When I am buffed again and I drop the item...
  3. iqLJesus

    How to Detect Buff Level?

    Hello again. I want to detect buff level but how I can do it? For an example I have a spell and it has 4 levels and same buff ''slowed''. When I cast it if ability level is 1 then buff level is 1 too, ability level is 2 bufft then level is 2 etc... But the problem is when I use ''Unit has...
  4. Blahblah_Blagar

    Vampiric Potion/Vampiric Aura Autocast buff?

    Any way to create an autocastable spell which gives the buffed unit the effects of the Vampiric Potion/Vampiric Aura (HP steal per each hit)?
  5. J2Krauser

    [Solved] Detect Spell Steal secondary target

    Hi. Is the title possible to do in any way that's reliable? Secondary target meaning the one that gets the buff/debuff after it getting removed from the primary one. I likely already know the answer which is to make a custom Spell Steal instead and do everything myself, but maybe someone knows...
  6. xorkatoss

    [JASS] Add Buff Function

    WARNING! Beginner JASSer alert! So with that out of the way, I'm trying to make a bunch of jass functions to use in conjunction with GUI and "AddBuff" is one of them. So my method works BUT I wanted to get some opinions from more advanced users IF there's a faster/better way to execute...
  7. DexterFstone

    Add and remove buff

    Hi I'm trying to make ult Jaina it's like DotA map and make a spell to add slowing for the area of ult but how to do that? (when unit move to the area of ult add a slow buff and slow MS AS and when leave remove buff and remove slow MS AS)
  8. u wot m8_

    How do i make an aura that affects a specific unit type/s?

    Let's say i want an aura that only affects troll headhunters and grunts, but doesn't affect any other unit type near it. Is it possible to do that? if so, then i'd like to know how. Thanks in advance.
  9. u wot m8_

    [Spell] Burning Oil alternate effect

    What is the best way (if there is any) to make burning oil slow down units' movement and attack speed? Thanks in advance.
  10. bruunk

    [Solved] Info on what types of slows stack with themself

    Hi, I want to make a spell that has a short cooldown and will slow the target slightly, allowing the player to spam out slows and gradually make the target enemy very slow. I know that slow poison has a field for this, I've never tested it but I was thinking about using that but I want to know...
  11. Nazujin

    Chains Model Buff

    Anyone could make an buff "effect" of chains circling around the unit? Something that looks like the reforged Kel'thuzad (lich) chains? Maybe just remove the "lich" model of this blizzard reforged Kel'Thuzad and leave the chains!
  12. Ricola3D

    Hero switch - issues with auras still here 1-2s after teleport

    Hello, In my map (Hero Defense type) there is a mod where each player has 2 heroes but can only play once at a time. All the second heroes are paused & teleported to an out-of-range area. Whenever he want, the player can switch between heroes by selecting the 2nd one (click on portrait or F2) ...
  13. Dispatcher

    How to increase the size of spell effects using triggers

    Hello guys how do i increase the size of spell of effects i guess in using triggers? For example the shadow Strike spell when you cast it on an enemy there is like a wierd black bat on top of the units head so how do i increase the size of it?
  14. A Rather Wily Beaver

    [Spell] Quickest way of adding a dispel-able buff to a unit?

    Hello all, I'm making a skill-shot projectile that explodes upon contact with an enemy, lighting the target and all nearby enemies on fire, dealing no immediate damage but dealing a lot of damage over time. It works great 80% of the time, but unfortunately, 80% isn't quite good enough haha. I...
  15. A Rather Wily Beaver

    [Spell] Special effect tinting not working?

    Hello everyone, Today I'm working on making a barrier spell that absorbs a set amount of incoming damage. I actually already know how to do this mechanically, but I'm struggling with the art. I want to use the Frost Armor buff special effect, but I would like for it to be more purple. I...
  16. M

    [Spell] Undispellable Buff without the Dummy Aura?

    Hey. I wanted to create a life steal buff spell, which similar to the "Mana Shield", "Doom" or "Divine Shield" wouldn't be dispellable. Is there any way to do this avoiding the Dummy Aura? Sure, I could do that, but I don't really like the triggered spells and don't wanna waste my time if for...
  17. Dispatcher

    [Solved] Help With Bloodlust Spell

    Hello guys i have a very small problem with the bloodlust spell and in need of your help how can add an effect on bloodlust? Unexpectedly when i add an effect in the Art - Effect tab on bloodlust it won't show up even if i added the attachment points of it. I wanted bloodlust to have extra...
  18. Warcraft III - Reforged (Custom UI) - YouTube

    Warcraft III - Reforged (Custom UI) - YouTube

    This is first preview of my WC3 Reforged (Single Player) project. Just a small demonstration of what is possible to achiev, with Lua + .fdfs + 1.32 natives. ...
  19. Macadamia

    Custom Ability Buff SFX refuses to loop.

    Hello there. Still working on my map, and now the Lua conversion if finished and working perfectly, I am trying to fix old issues that I never really managed to fix before. So far I believe I have fixed all of them, except a problem I have been banging my head on the wall for days without...
  20. Rykon-V73

    Help! Enginnering Upgrade is hardcoded!

    I wanted to remove the buff from this spell. I made a new one, based on the spell from the title, but no matter what I do, the spikes are still there. I removed the buffs, I changed the buff effects. Nothing. Is there no way to use this spell?
  21. Peach Schnapps

    [Solved] Pretty please help making GUI dummy/buff system MUI?

    Trigger Events Player - Player 1 (Red) types a chat message containing test as An exact match Conditions Actions Set VariableSet Hero_Group = (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Hero)) Unit Group - Pick every unit...
  22. NoNicknamesAvailable

    [Solved] HELP! Killed Unit Reward System

    Can someone Help me I have a Unit and When the unit is killed i want to Give a Buff to The killing unit....But i can't find the "killing unit" in trigger.. how can i create a trigger that gives something to the killer of a specific unit?
  23. Blikunman

    Bug using abilities based on same pattern

    Hey, I need a Unit to have various abilities (Y),(X) that are based on "inmolate", but they dont work properly, I gave that unit ability "X" and "Y" ... but ingame happens this: when pressed 1st time "Y" it activates "X" instead ... when pressed 2nd time "Y" it deactivates "X" ... when pressed...
  24. Anglo Warior

    [Solved] Trying to get an ability to apply buff to a Building

    So I'm trying to get an ability to apply a buff to ability. The ability doesn't do anything, I need it for the buff for triggering reasons. I can't seem to tick the right boxes to get the bloody thing to work. Is there a set of boxes that does what I need or will I have to apply the buff via...
  25. Ricola3D

    Hidden buff - For custom/triggered auras

    Hello, Today with some tests I figured out a way to add an hidden buff (on 1 unit, or like an aura). I wanted to share it with you, ans ask if you see issues/risks with this ? I can see many uses for this thing: - For triggered/custom abilities: - To add an hidden aura buff and check it in...
  26. Peach Schnapps

    Hunger System made using Using "Noobsmoke's Buff System 1.8" Help

    Okay so let's say I made 3 buffs, (Probably more in the map but for sake of simplicity at this moment we'll do 3) Well Fed - Let's say it gives you 2% Move Speed (MS) and Maybe 5% HP Regen, +1 all Stats? Fed - Adds and takes no stats. Hungry - A -2% MS Debuff, and -1 all stats. (Honestly...
  27. wc3neverdies

    Model crash the game and WE

    Hello, i tired to create a model for a buff effect. I used a in game model and tried to change the texture of it. The model is Abilities\Spells\Items\AIsp\SpeedTarget.mdl and the texture is attached in this post. Also i'll attach the model here. Be Aware that it can crash the game and WE(only...
  28. Barorque

    Parasite - autocast on frienly BUG

    So, I have encountered the weirdest bug I've seen so far, and I'm all out of ideas... First I'll say there are no triggers involved, just custom ability. - I made a Parasite based ability (autocast DoT what summons a minion after target's death). Problem: Sometimes (randomly it seems), my...
  29. LazyKnight

    [SOLVED] How to track the source unit of a buff (a unit who use the buff to attack)?

    Hi. I'm currently designing a passive ability: A attack B, then B will get a Buff until it died, and unit C will be born from B. Imagine "Zombie" killed human, then the human becomes a zombie. But the question is if there are multiple "zombie" players, how do I know the latest buff come from...
  30. deepstrasz

    [Spell] A unit takes damage issue - disease cloud - GUI (~SOLVED)

    Hey Hive, I'm having problems with one of my units being affected by disease cloud. I have a trigger that whenever that unit is hit it spawns four dummy units which deal damage to nearby enemy units. I've tried putting any of these four as conditions: Damage Source is a Plagued Unit (Bolean...
  31. calvinsvahn97

    Timed life for certein units

    I am currently working on a larger map and I would like some help. Im trying to create a timed life for a milita type unit on the map, That is to say peasent arming them self and after a time dying, not reverting back to peasents but actually dying any and all help would be appreciated
  32. VAC

    Debuff's color change

    Hi guys, I have a question. I'm trying to create a custom buff which looks exactly like Doom <target>, but instead of red and orange I want it to be either dark purple or black. I tried to change the texture used in Magos to PurpleStar.blp but the color remained red; also there is no black...
  33. Flux

    [vJASS] Buff System

    //! novjass Buff System v1.30 by Flux Handles all interactions of self-defined Buffs. Features: - Can dispel...
  34. sarumanthecursed

    A unit dies condition

    Greetings :D In my trigger there's an attacking unit and an attacked unit, when the attacking unit attacks the attacked unit they both get a buff buffA/buffB now I need a condition that if the attacking unit with buffA dies then remove buffB from the attacked unit and vice versa for the...
  35. TheAyalalalalon

    [Spell] Mana regeneration by dying unit passive

    I trying to make a passive ability that generates an aura with a specific range and gives enemy units a buff. Thats work but i want to every time enemy unit with <buff> dies the hero regenerates himself the x% of the maximum mana but it does not work because dying unit does not have buffs There...