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This model is the vanilla Altar of kings with the Stormwind banner instead the Lordaeron one, and fire emitters in the coals. I have never understood these coals without any fire...
If you are making a new model, use simple texture paths -like stormwind_altar_diffuse.dds- instead of overwritting the original file. Otherwise, you won't be able to play with the original model and yours at the same time.
The ORM isn't properly made...
Hi Liebanas! Simple but brilliant addition to human kingdoms, yet the color of walls (white parts) seems to be darker than vanilla Altar, My guess is that only diffuse and ORM layers are changed?
This could have been better. Like, how the Lordaeron emblem is embossed in the banner, you could have done the same with Stormwind's lion emblem. Also, the ORM looks weird, specifically the edit—you just slapped the Stormwind emblem onto where the Lordaeron emblem should be. And you flatten the Normal as well. Looking forward to seeing this model updated and fix. For now, I'd give it a 3/5.
This could have been better. Like, how the Lordaeron emblem is embossed in the banner, you could have done the same with Stormwind's lion emblem. Also, the ORM looks weird, specifically the edit—you just slapped the Stormwind emblem onto where the Lordaeron emblem should be. And you flatten the Normal as well. Looking forward to seeing this model updated and fix. For now, I'd give it a 3/5.
@vindorei I compared the vanilla and this edited Altar of Kings, and they darkened and saturated the texture a bit. It must be why you noticed the walls being darker. I personally prefer the original tone, which is less vibrant just a little bit, and it works. They've edited the Diffuse, Normal, and ORM textures.
If you are making a new model, use simple texture paths -like stormwind_altar_diffuse.dds- instead of overwritting the original file. Otherwise, you won't be able to play with the original model and yours at the same time.
The ORM isn't properly made, try fixing it.
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