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My model for an misc rpg map.
Mystic trickster is a Rogue class that comes from dungeon and dragons version 3.5. This Rogue can adapt between melee and support magic skills, such as invisibility for allies or blind opponent with "fairy lights" spell
Recommended:
Move speed 190;
Run speed - 280;
Attack back anim 1.290 and hit on 0.490
Slow attack speed
Big Thanks to the authors: imforfun - simple cloak and cape; Blood Raven - knightly rapier and buckler; Himperion - base model (Female blood mage); Kitabake - a small pouch in the hip; Nightmare - ascension lady skin; asssssvi - cutlass, tricorne; Direfury - battlestaff;
Cute haircut from Cursed Royalty by tillinghast. 24.02.24 There is no Morph animation, will add asap
24.02.24 There is no Events obj cos I don't know how to add them
26.02.24 Twice decreased the file size from 1300 kb to 600kb by deleting global sequences and attack slam - 1 and attack - 5 anims
Added morph and morph alternate animation
27.02.24 Added dryad death sound
23.03.24 Added collision shape, fixed dissipate animations, health bar being too high; Dissipate, Morph, Spin, Attack have now swing sound.
added battlestaff variation made by Direfury
27.03.24 Sanity check status - passed; Edited spell throw - 2, fixed mystic_trickster_battlestaff portrait 3rd person eye removed visibility; re-added collision shapes since MDLVIS deletes them upon saving 11.04.2024 Added duelist variation - has two stances, vulnerable but piercing armor and defensive with slashing attacks effective against numbers of opponents. New weapon - the cutlass by asssssvi Upcoming update: cape animations and in-game textures.
I asked all permissions and they were granted, although couldn't contact imforfunIf you can contact him please inform him about his resource being used for this model.
I'm not sold on the texture (it's well done, but it seems a bit cluttered from a distance), and the animations are kinda confusing to me (also a tiny bit jerky?), but it's a pretty good model.
I'm not sold on the texture (it's well done, but it seems a bit cluttered from a distance), and the animations are kinda confusing to me (also a tiny bit jerky?), but it's a pretty good model.
Yeah It's all about my uncertainty, I will cut some animations after I figure out how to use event object editor.
Also I was planning to use in-game texture later
Please add a "Dissipate" sound event object, a collision shape, attach an in-game screenshot, and try to optimize the model by fixing the issues detected by HIVE's Sanity Checker.
Amazing! I love seeing people use my attachments in their awesome models
By the way, it seems you also used my Buckler, but forgot to mention it in the credits, or am I mistaken?
Also, jiggle physics. We all need them in our lives.
Amazing! I love seeing people use my attachments in their awesome models
By the way, it seems you also used my Buckler, but forgot to mention it in the credits, or am I mistaken?
Also, jiggle physics. We all need them in our lives.
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