- Joined
- Mar 14, 2014
- Messages
- 1,213
(21 ratings)
Hey @FerSZ How long do you usually take to create such a high quality model?
this is a carefully re-wrapped WoW model, right?i'm wondering if it could be a lot more optimized..
edit: and also very cleaned of unnecessary polys already..
Actually not, the whole armor is made from scratch, It's easier to do it from scratch than just re-wrapping wow models with in game textures.
About the head, Yes I used an already made head from a rip, cause I was too lazy to do another one from scratch, but as you said, it's optimized (removed unnecesary polygons and the form was smoothen) the same with the tail.
The torso and hands were made from scratch, using as a reference the form of old wow Archimonde, the same with the legs and hooves.
In summary, I used the original wow model (Archimonde WoD) as a template to give my model the right dimensions, And I do this in all my models because for my map I use WoW animations. But as in this forum, people are not used to WoW animations, I transport the geosets to Wc3 skeletons, so that the model could be a bit more useful for them.
View attachment 264628
This is the same model with wow animations.
Actually not, the whole armor is made from scratch, It's easier to do it from scratch than just re-wrapping wow models with in game textures.
About the head, Yes I used an already made head from a rip, cause I was too lazy to do another one from scratch, but as you said, it's optimized (removed unnecesary polygons and the form was smoothen) the same with the tail.
The torso and hands were made from scratch, using as a reference the form of old wow Archimonde, the same with the legs and hooves.
In summary, I used the original wow model (Archimonde WoD) as a template to give my model the right dimensions, And I do this in all my models because for my map I use WoW animations. But as in this forum, people are not used to WoW animations, I transport the geosets to Wc3 skeletons, so that the model could be a bit more useful for them.
Now that you mentioned that you used some mesh part from another rip model I'm dissapointed, really. I don't like when people use some parts from rip models. If you could create the torso and hands from scratch you could have done the same with the head, or just use original head of Archimonde in Warcraft III and edit it. Just my opinion. For me the head looks way too small and the hands are huge, it could be done better..Actually not, the whole armor is made from scratch, It's easier to do it from scratch than just re-wrapping wow models with in game textures.
About the head, Yes I used an already made head from a rip, cause I was too lazy to do another one from scratch, but as you said, it's optimized (removed unnecesary polygons and the form was smoothen) the same with the tail.
The torso and hands were made from scratch, using as a reference the form of old wow Archimonde, the same with the legs and hooves.
In summary, I used the original wow model (Archimonde WoD) as a template to give my model the right dimensions, And I do this in all my models because for my map I use WoW animations. But as in this forum, people are not used to WoW animations, I transport the geosets to Wc3 skeletons, so that the model could be a bit more useful for them.
View attachment 264628
This is the same model with wow animations.
Now that you mentioned that you used some mesh part from another rip model I'm dissapointed, really. I don't like when people use some parts from rip models. If you could create the torso and hands from scratch you could have done the same with the head, or just use original head of Archimonde in Warcraft III and edit it. Just my opinion. For me the head looks way too small and the hands are huge, it could be done better..
Edit: Now I have doubts that you didn't completely made your previous models from scratch.
Amd that's all alright, but considering the fact you've made some very HQ models, with not so much polygons I expected from you to keep that up, make everything from scratch and not using anything that has something with rips. It's not that I don't like it, it's because you'll never learn then to make something difficult yourself, like that head now for example. With more practice we all learn to be better. Just an opinion and advice for you, mate, to keep it simple and warcraft III style as much as you can.Ok, I shouldn't have to give explanation to anyone about this, but here I go. Yeah I'm able to create anything from scratch, so why didn't I do the same with the head? The answer is simpler than it appears but a bit extensive to write. I've made this model some time ago and by that time I was trying to buy time, for I wanted to see my map finished as soon as it could be possible. Then I started to make a lot of models (which were posted in other forum and can be checked, also the quality is really questionable) until I faced the necessity of an archimonde model, As Misha mentioned, firstly I tried to re wrap a WoW archimonde with in game textures, but it was really difficult to do with the armor, so I decided to make it from scratch. But this last decision took me a lot of time (I was really short of time) but I managed to finish it, the problem now was the body, and I realized that unlike the armor, the body was easier to re wrap with in game textures. And so I did It.
View attachment 264696
Nowadays I'm "remastering" old models and creating new ones (in replacement of other very low quality ones) and In the re-creation of archimonde I didn't want to dismiss my old work (i'm referring to the armor) so I rewrapped the armor and with it I decided to keep archimonde's head. In the new model I made a new body because the WoW model (old archimonde) has a lot of unnecessary polygons and details, so I tried to imitate the forms of WoW archimonde from WoD with the less quantity of polygons.
View attachment 264697
Now, I’m sorry if I disappointed you, but I do what my time allows me, and of course if you like it or not is your issue bro. I won’t do anything to prove if my previous models were made from scratch because the evidence are the models themselves. (The different forms, number and positions of polygons and vertexes)
Amd that's all alright, but considering the fact you've made some very HQ models, with not so much polygons I expected from you to keep that up, make everything from scratch and not using anything that has something with rips. It's not that I don't like it, it's because you'll never learn then to make something difficult yourself, like that head now for example. With more practice we all learn to be better. Just an opinion and advice for you, mate, to keep it simple and warcraft III style as much as you can.
Are we going to argue about mine and your models? I fix my models from time to time, cuz Im busy. Now that you mentioned it, you're not doing better then me in updating models...speakin' of models and criticizing.. have you changed that frog-mouth on your kil'jaeden model? its awkward proportions that result in lanky limbs, its 'goatee' that ain't even close to how its supposed to look, its not-so-fancy clipping all over the place, and the tail that is not connected to his rear?
anyway, i don't think you have a legit point in your 'criticizing' of this model
fair enough, after all, we're both from the same country and probably both knuckleheads, lol.Are we going to argue about mine and your models? I fix my models from time to time, cuz Im busy. Now that you mentioned it, you're not doing better then me in updating models...
Better watch your models, not mine.
I fixed the vertex problem on his left bracer for myself but I noticed an another problem on this model...portrait has some black shadows around the mouth area which caused by the animation, I guess?
Thank you for making this ♥ Although, you made my ass look dreadful. Nawh!
Seriously though, excellent model and a very useful one. I dont recall any other Archimonde models that matches this high level of quality. Very nice "wrap job" and tinting the ingame textures. It made me smile when I saw the Archimonde animations put on this new model. Nicely executed. The filesize is low considering the amount of polygons. Either way it doesn't matter now that Blizzard has increased the max filesize on Battle.net.