Deleted member 247165
D
Deleted member 247165
Interesting map.
First of all, in the forces, change Elfs to Elves.
-3 of the ordering commands of the units have one type of icons
the other 2 have the normal W3. This doesn't go along too well.
-Heroes concept is really great. Although I suggest you put in their description, the spell they possess too.
-It's great that it allows you to customize your hero with various spells, but think about the hotkeys. For example I intentionatelly chosen Pocket Factory
and Forked Lightning spells, and guess what? The hotkey for both of those spells is "F".
-The Pocket Factory spell: It says it summons the normal factory that summons clockwerk goblins but instead, a nerubian ziggurat appears and summons spiders. Modify the tooltip please according to what the spell does.
-Although are mostly the normal Warcraft 3 spells in the shops where you learn them, their tooltips are not designed well. Describe what the whole spell does so players can customize the heroes accordingly.
-The terrain is nice, layout of the map is really interesting.
-I can learn more spells even after the 7 slots are fulled. I clicked on Thorns Aura and the others and still says that my hero learned that.
-About the ultimate spells in this game, making their shops be guarded by a boss is not so good. I suggest you simply put them into the base and set a priority to work only when your hero is level 6 or something.
-By the way, you should limit the number of summoning spells a hero can learn. I learned Summon Misha, Feral Spirit, Quilboar, Water Elemental, and guess what happened?
Instantly pushing the lanes.
Overall, it's a nice and unique AoS but needs some more work.
Vote for "Needs Fix" currently.
First of all, in the forces, change Elfs to Elves.
-3 of the ordering commands of the units have one type of icons
the other 2 have the normal W3. This doesn't go along too well.
-Heroes concept is really great. Although I suggest you put in their description, the spell they possess too.
-It's great that it allows you to customize your hero with various spells, but think about the hotkeys. For example I intentionatelly chosen Pocket Factory
and Forked Lightning spells, and guess what? The hotkey for both of those spells is "F".
-The Pocket Factory spell: It says it summons the normal factory that summons clockwerk goblins but instead, a nerubian ziggurat appears and summons spiders. Modify the tooltip please according to what the spell does.
-Although are mostly the normal Warcraft 3 spells in the shops where you learn them, their tooltips are not designed well. Describe what the whole spell does so players can customize the heroes accordingly.
-The terrain is nice, layout of the map is really interesting.
-I can learn more spells even after the 7 slots are fulled. I clicked on Thorns Aura and the others and still says that my hero learned that.
-About the ultimate spells in this game, making their shops be guarded by a boss is not so good. I suggest you simply put them into the base and set a priority to work only when your hero is level 6 or something.
-By the way, you should limit the number of summoning spells a hero can learn. I learned Summon Misha, Feral Spirit, Quilboar, Water Elemental, and guess what happened?
Overall, it's a nice and unique AoS but needs some more work.
Vote for "Needs Fix" currently.