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Important Note!
- To use the Ruined Wall with the heightmap simply copy and paste the Ramp Naga Small and set its "Art - Fixed Rotation to -1" and it "Pathing - Pathing Textures" and "Pathing - Pathing Texture (Dead) to None.
- The City ramps just need to replace the corresponding naga ramps to work.
The difference between my Border walls and the normal walls is that it is double parapeted. If people want the corners and T junctions comment and I can make them.
I am currently working on a Suramar Throne Room pack which features some sunken ruins themed doodads and statues so keep an eye out.
Please remember to credit if you use.
Hey hey ! I just saw that you could be able to do the "T" and corner one of the wall that looks pretty good. I would find some very good use if u could have time, in the future, to do them
Otherwise, that's very good work, and I'm sure a lot of people win find many good use from this pack, thank you
The city ramps seem to have some pretty low resolution textures. Maybe you could retexture it using something like the brick texture from the Cityscape walls?
Very nice. One thing that I think you could do to improve the breached walls a bit, would be to add rubble spilling out around the breaches, as shown in the two images below.
Very nice. One thing that I think you could do to improve the breached walls a bit, would be to add rubble spilling out around the breaches, as shown in the two images below.
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