Hello man
I have a few more questions:
First of all about the local players.
I create a frame for the local player to set a unit name. To display the frame and get the triggers I only launch it for the local Player. So what happens to other players?
They will have different names in function of the players.
same problem I'm working on a system to allow the player to custom his spells. But the spellpack will be different in function of the player, so how Warcraft 3 will manage that in multi.
Second problem I have is to recolor icons It does not works for frames (I used BlzCreateSimpleFrame). And when I try to create a Simple Frame it does not display it...
I set the frame in the .fdf
like that
Frame "SIMPLEFRAME" "SimpleTexture" {
}
Have you got some ideas to help me?
Thanks a lot
I have a few more questions:
First of all about the local players.
I create a frame for the local player to set a unit name. To display the frame and get the triggers I only launch it for the local Player. So what happens to other players?
They will have different names in function of the players.
same problem I'm working on a system to allow the player to custom his spells. But the spellpack will be different in function of the player, so how Warcraft 3 will manage that in multi.
Second problem I have is to recolor icons It does not works for frames (I used BlzCreateSimpleFrame). And when I try to create a Simple Frame it does not display it...
I set the frame in the .fdf
like that
Frame "SIMPLEFRAME" "SimpleTexture" {
}
Have you got some ideas to help me?
Thanks a lot
BlzFrameSetVisible
BlzFrameIsVisible
BlzFrameSetAlpha
BlzFrameSetLevel
BlzFrameSetEnable
BlzFrameSetScale
BlzFrameSetParent
Instead use hide/alpha onto their parent.