Nice, I did not know about the system. Does it also allow to change the idle worker symbol and the spell area effect texture? You could create a custom race system based on it allowing to change these things + the music theme and the sound effects, so you only have to configure the sound files and textures per custom race and apply a custom race to a player. This would be REALLY useful for all the custom race bundles.
Without code access one can not change the used Textures during game.
I found 2 ways to overcome that.
Option A one sets all used Files for these in game interface to the blank Texture. Then creates a custom version of ConsoleUI. Basicly one of my systems CustomConsoleUI.
Option B only works in Reforged, one can replace default Frames by loading in a custom version using toc/fdf before the game loaded the default one. These custom version could support access by Name. Option b breaks when the game is Saved, closed and then loaded. Unsure about map transitions, replays.