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you will just move all mdlvis files in the folder where you have W3 installed so it can acces all the ingame textures.
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Ah yes. I did the same with Magos & it works great (can't do it here, obviously).
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Wrap is kinda easy, you just select the part of the mesh you want to wrap and then you press F2 button end you are in wrapping section.
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Yeah, the hotkeys are nice (& just when I was getting frustrated, trying to find out how to switch back & forth between "move" and "rotate", I found out that clicking the mouse-wheel does it. Sah-weet!)
That's cool, but like I said, I can only interact with (moving vertices, rewrapping, etc) one little geoset (the one with the frills around the mouth & legs). How do I gain access to all the other polies (geosets/meshes)?
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One rule in mdlvis - make copies of your model you are working on. Mdlvis is fine, easy tool once you learn with it, but it has some bugs, so it can ruin your model. I learned the hard way - on the russian version, not knowing any word or alphabet. So right now I could work on mdlvis with eyes closed, knowing exactly where are the bugs or flaws. Keep diggina nd you will learn that mdlvis is really fine tool.
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Sure thing. Thanks for bringing the Hive version to my attention; I'll have to give it some more practice. I've grown quite used to working in Magos here & there, and it's pretty great... But it can't do everything (most importantly, UV Wrapping & animations). Gratzi. : )