yay!you are online!it means I can ask you a quick question!
edit
nline indicator is a lie...
does this leak?the floating text part.I'm not sure for "owner of picked unit"
Fleas get New
Events
Time - Every 0.35 seconds of game time
Conditions
Actions
Set RatGroup = (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to Rat [0]) or (((Matching unit) has buff Bugs fleas HP) Equal to True)))
Unit Group - Pick every unit in RatGroup and do (Actions)
Loop - Actions
Set RatPoint = (Position of (Picked unit))
Set RatGroupFly = (Units within 120.00 of RatPoint matching ((((Matching unit) has buff Bugs fleas HP) Equal to False) and ((((Unit-type of (Matching unit)) Not equal to Rat [0]) and (((Matching unit) is paused) Equal to False)) and ((((Matching unit) is alive) Equal to True)
Unit Group - Pick every unit in RatGroupFly and do (Actions)
Loop - Actions
Hero - Create Bugs and give it to (Picked unit)
Floating Text - Create floating text that reads Fleas! above (Picked unit) with Z offset 50.00, using font size 14.00, color (40.00%, 5.00%, 70.00%), and 0.00% transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90.00 degrees
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 1.75 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Hide (Last created floating text) for (All players)
Floating Text - Show (Last created floating text) for (Player group((Owner of (Picked unit))))
Custom script: call DestroyGroup (udg_RatGroup)
Custom script: call DestroyGroup (udg_RatGroupFly)
Custom script: call RemoveLocation (udg_RatPoint)