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You must register all 'human' type unit to the human category in the object editor (i suppose you already lock the player's race eg:
Force 1:
Imp | human | 100%
Rys | human | 100%
Force 2:
computer| undead| 100%)
Then do a
(race of (owner of killed unit) equal to human)
(race of (owner of killing unit) equal to undead)
use better word next time...
use "Halo monitor" instead of "Monitor"
it's make me confused..
i have tell you before...
no texture in mpq that match those thing
Check the geyser near the river (southern part of the village), and the harpy nest (north western village, deep in the jungle), press (h) for making the monster stay near the geyser or harpy nest
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